diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-04 14:55:32 -0800 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-10 12:02:46 -0800 |
commit | 60dd5287ff8dbbbe0dbe76bdff6d13c7a5ea9ef0 (patch) | |
tree | 619e689c9bd104ac3ab806d7e92ca39d4dd61c6d | |
parent | f0e95c2500fdb720d4102976f17361c294e1f3a3 (diff) |
glsl: Lower UBO and SSBO access in glsl linker
All GLSL IR consumers run this lowering pass so we can move it to the
linker. This moves the pass up quite a bit, but that's the point: it
needs to run before we throw away information about per-component vector
access.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 |
6 files changed, 13 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 26c02986be4..a8baee07f10 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -4445,6 +4445,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* FINISHME: Assign fragment shader output locations. */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks) + lower_ubo_reference(prog->_LinkedShaders[i]); + } + done: for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { free(shader_list[i]); diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index f1e38605935..29911732761 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -157,8 +157,6 @@ process_glsl_ir(gl_shader_stage stage, _mesa_shader_stage_to_abbrev(shader->Stage)); } - lower_ubo_reference(shader); - bool progress; do { progress = false; diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 0312024ed1b..a6b57c3c3f1 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -148,6 +148,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true; compiler->glsl_compiler_options[i].NirOptions = nir_options; + + compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true; } return compiler; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 05c546e00a0..777a1eecd12 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2875,6 +2875,8 @@ struct gl_shader_compiler_options */ GLboolean OptimizeForAOS; + GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */ + const struct nir_shader_compiler_options *NirOptions; }; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index bd7cbccc20c..bbb9027f4d7 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -254,6 +254,7 @@ void st_init_limits(struct pipe_screen *screen, PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT); options->LowerClipDistance = true; + options->LowerBufferInterfaceBlocks = true; } c->LowerTessLevel = true; diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index ca00930e261..9ee6f8f89be 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5822,7 +5822,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) | (options->EmitNoSat ? SAT_TO_CLAMP : 0)); - lower_ubo_reference(prog->_LinkedShaders[i]); do_vec_index_to_cond_assign(ir); lower_vector_insert(ir, true); lower_quadop_vector(ir, false); |