diff options
author | Jason Ekstrand <[email protected]> | 2015-01-30 18:47:59 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-31 08:54:32 -0800 |
commit | 6094619c0297180db218e5b4e45fc07aff116413 (patch) | |
tree | 06175bae3d600c28a3aeeffee5fd99e9eb90f5f5 | |
parent | 11f5d8a5d4fbb861ec161f68593e429cbd65d1cd (diff) |
i965/pixel_read: Don't try to do a tiled_memcpy from a multisampled buffer
The GL spec guarantees that glGetTexImage will never get a multisampled
texture, but this is not true for glReadPixels. If we get a multisampled
buffer, we have to do a multisample resolve on it before we can pull the
data down for the user. Since this isn't practical to handle in
tiled_memcpy, we just fall back to the other paths that can handle this.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_pixel_read.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_read.c b/src/mesa/drivers/dri/i965/intel_pixel_read.c index 15f9e38d2c0..f3ab05ccbb8 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_read.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_read.c @@ -125,6 +125,13 @@ intel_readpixels_tiled_memcpy(struct gl_context * ctx, yoffset += irb->mt->level[level].level_y; } + /* It is possible that the renderbuffer (or underlying texture) is + * multisampled. Since ReadPixels from a multisampled buffer requires a + * multisample resolve, we can't handle this here + */ + if (rb->NumSamples > 1) + return false; + if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp)) return false; |