diff options
author | Ilia Mirkin <[email protected]> | 2015-06-18 19:08:24 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-06-18 20:40:22 -0400 |
commit | 5974841fd0be7e2c336f63bd9ef416723e1923dc (patch) | |
tree | e50fbefa321aff7181b260eb9c2cf700b78a875b | |
parent | 22af95af8316f2888a3935cdf774ff0997b3dd42 (diff) |
glsl: guard gl_NumSamples enablement on ARB_sample_shading
gl_NumSamples should only be enabled when ARB_sample_shading is enabled.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index c52b2526797..a765d35fde0 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -764,7 +764,8 @@ builtin_variable_generator::generate_constants() void builtin_variable_generator::generate_uniforms() { - add_uniform(int_t, "gl_NumSamples"); + if (state->is_version(400, 0) || state->ARB_sample_shading_enable) + add_uniform(int_t, "gl_NumSamples"); add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); |