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authorTimothy Arceri <[email protected]>2018-05-02 19:55:59 +1000
committerTimothy Arceri <[email protected]>2018-05-03 12:08:21 +1000
commit58c05ede965614834577bbfa5854b59a168ae25e (patch)
treed696145790570f4607763ba5fe1410bf954c2349
parentffa15861ef7c924a33e1f2e75982c7648059979a (diff)
mesa: enable geom shaders in OpenGL 3.2 Compat profile
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mapi/glapi/gen/apiexec.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py
index b5e0ad4a179..20d6239ba14 100644
--- a/src/mapi/glapi/gen/apiexec.py
+++ b/src/mapi/glapi/gen/apiexec.py
@@ -46,7 +46,6 @@ class exec_info():
if compatibility is not None:
assert isinstance(compatibility, int)
assert compatibility >= 10
- assert compatibility <= 30
if core is not None:
assert isinstance(core, int)
@@ -70,7 +69,7 @@ functions = {
"TexBuffer": exec_info(compatibility=20, core=31, es2=31),
# OpenGL 3.2 / GL_OES_geometry_shader.
- "FramebufferTexture": exec_info(core=32, es2=31),
+ "FramebufferTexture": exec_info(compatibility=32, core=32, es2=31),
# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
# extension with core profile.