diff options
author | Kenneth Graunke <[email protected]> | 2016-06-21 17:42:59 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-06-23 11:58:50 -0700 |
commit | 586f4a42e78f171c28c3ae37adb8671e09bd74b4 (patch) | |
tree | 0b909031f7166b5730ba3c2b87f3b71b154732b1 | |
parent | c264fdbc073a0dfc393f53a8be880f535fd4b988 (diff) |
glsl: Propagate invariant/precise after lowering const arrays.
The new uniform may need precise as well.
Fixes copy propagation of constant array uniforms in Tomb Raider shaders.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/compiler/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c7cf56eaa0b..3bcb907f9b1 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4760,6 +4760,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) ; lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir); + propagate_invariance(prog->_LinkedShaders[i]->ir); } /* Validation for special cases where we allow sampler array indexing |