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author | Dylan Baker <[email protected]> | 2018-08-13 08:36:16 -0700 |
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committer | Dylan Baker <[email protected]> | 2018-08-13 08:36:16 -0700 |
commit | 5343019cfab67a447d57ede634ca939b6165cbc5 (patch) | |
tree | 9227b09f94bf380cdf087b9bc0125e954774c2c2 | |
parent | 5950393f4e2dfca4bac99a13aaf36ea29e81cd46 (diff) |
docs: Add release notes for 18.1.6mesa-18.1.6
-rw-r--r-- | docs/relnotes/18.1.6.html | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/docs/relnotes/18.1.6.html b/docs/relnotes/18.1.6.html new file mode 100644 index 00000000000..6177e0f58d1 --- /dev/null +++ b/docs/relnotes/18.1.6.html @@ -0,0 +1,187 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1> + +<p> +Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release. +</p> +<p> +Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> + +<p>None</p> + +<h2>Bug fixes</h2> +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - "float[a+++4 ? 1:1] f;" crashes glsl_compiler</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li> + +</ul> + +<h2>Changes</h2> +<p>Adam Jackson (1):</p> +<ul> + <li>glx: GLX_MESA_multithread_makecurrent is direct-only</li> +</ul> + +<p>Andres Gomez (3):</p> +<ul> + <li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li> + <li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li> + <li>glsl: use util_snprintf()</li> +</ul> + +<p>Christian Gmeiner (1):</p> +<ul> + <li>etnaviv: fix typo in query names</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>r600: reduce num compute threads to 1024.</li> +</ul> + +<p>Dylan Baker (6):</p> +<ul> + <li>docs: Add sha-256 sums for 18.1.5</li> + <li>nir/meson: fix c vs cpp args for nir test</li> + <li>gallium: fix ddebug on windows</li> + <li>cherry-ignore: add patches that get-pick-list is finding in error</li> + <li>cherry-ignore: Add some additional patches that are for 18.2</li> + <li>bump version to 18.1.6</li> +</ul> + +<p>Emil Velikov (5):</p> +<ul> + <li>swr: don't export swr_create_screen_internal</li> + <li>automake: require shared glapi when using DRI based libGL</li> + <li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li> + <li>autotools: error out when building with mangling and glvnd</li> + <li>autotools: use correct gl.pc LIBS when using glvnd</li> +</ul> + +<p>Eric Anholt (4):</p> +<ul> + <li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li> + <li>vc4: Respect a sampler view's first_layer field.</li> + <li>vc4: Ignore samplers for finding uniform offsets.</li> + <li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li> +</ul> + +<p>Gert Wollny (1):</p> +<ul> + <li>meson, install_megadrivers: Also remove stale symlinks</li> +</ul> + +<p>Jan Vesely (2):</p> +<ul> + <li>clover: Reduce wait_count in abort path.</li> + <li>clover: Don't extend illegal integer types.</li> +</ul> + +<p>Jason Ekstrand (2):</p> +<ul> + <li>nir: Take if uses into account in ssa_def_components_read</li> + <li>i965/fs: Flag all slots of a flat input as flat</li> +</ul> + +<p>Jon Turney (1):</p> +<ul> + <li>meson: use correct keyword to fix a meson warning</li> +</ul> + +<p>Jordan Justen (2):</p> +<ul> + <li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li> + <li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li> +</ul> + +<p>Juan A. Suarez Romero (2):</p> +<ul> + <li>wayland/egl: update surface size on window resize</li> + <li>wayland/egl: initialize window surface size to window size</li> +</ul> + +<p>Karol Herbst (2):</p> +<ul> + <li>nir/lower_int64: mark all metadata as dirty</li> + <li>nvc0/ir: return 0 in imageLoad on incomplete textures</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li> +</ul> + +<p>Mauro Rossi (2):</p> +<ul> + <li>radv: generate entrypoints for VK_ANDROID_native_buffer</li> + <li>radv: move vk_format_table.c to generated sources</li> +</ul> + +<p>Olivier Fourdan (1):</p> +<ul> + <li>dri3: For 1.2, use root window instead of pixmap drawable</li> +</ul> + +<p>Tapani Pälli (1):</p> +<ul> + <li>glsl: handle error case with ast_post_inc, ast_post_dec</li> +</ul> + +<p>Vlad Golovkin (1):</p> +<ul> + <li>swr: Remove unnecessary memset call</li> +</ul> + +<p>vadym.shovkoplias (1):</p> +<ul> + <li>drirc: Allow extension midshader for Metro Redux</li> +</ul> + +</div> +</body> +</html> |