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author | Nicolai Hähnle <[email protected]> | 2017-06-10 19:46:58 +0200 |
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committer | Eduardo Lima Mitev <[email protected]> | 2017-12-12 08:18:32 +0100 |
commit | 4ccd00d7626b26f8aac02fe71508951223f9ad45 (patch) | |
tree | e7b270771777cdeceb1f8504d99a8e44622b1dad | |
parent | 5bc03d250861df6836f9c9fe37e0609c1777a87b (diff) |
mesa/shaderapi: add a getter for GL_SPIR_V_BINARY_ARB
v2: Use the 'spirv_data' member of gl_shader instead of a
dedicated flag. (Timothy Arceri)
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f66172c4797..0f65cb0a967 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -966,6 +966,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) case GL_SHADER_SOURCE_LENGTH: *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; break; + case GL_SPIR_V_BINARY_ARB: + *params = (shader->spirv_data != NULL); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); return; |