diff options
author | Brian Paul <[email protected]> | 2010-05-11 21:08:08 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-11 21:08:08 -0600 |
commit | 42d31bf39095c8377a107510b90b3fea5fb3cc76 (patch) | |
tree | d5a210db417f11179e3abbf0b8d3007503c20171 | |
parent | d6164a2ef3d5254200fab6307c77b8c69ae0a41a (diff) |
mesa: added glGet code for GL_ARB_transform_feedback2
-rw-r--r-- | src/mesa/main/get.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index cdcaceaeee3..fbb659c125c 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -291,6 +291,7 @@ EXTRA_EXT(EXT_compiled_vertex_array); EXTRA_EXT(ARB_sync); EXTRA_EXT(ARB_vertex_shader); EXTRA_EXT(EXT_transform_feedback); +EXTRA_EXT(ARB_transform_feedback2); EXTRA_EXT(EXT_pixel_buffer_object); EXTRA_EXT(ARB_vertex_program); EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); @@ -1207,6 +1208,14 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback }, + /* GL_ARB_transform_feedback2 */ + { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_transform_feedback2 }, + /* GL 3.0 */ { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, @@ -1574,6 +1583,15 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; break; + case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: + v->value_int = ctx->TransformFeedback.CurrentObject->Paused; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: + v->value_int = ctx->TransformFeedback.CurrentObject->Active; + break; + case GL_TRANSFORM_FEEDBACK_BINDING: + v->value_int = ctx->TransformFeedback.CurrentObject->Name; + break; case GL_CURRENT_PROGRAM: v->value_int = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; |