diff options
author | Mathias Fröhlich <[email protected]> | 2016-05-22 14:10:19 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2016-06-16 05:50:54 +0200 |
commit | 3ee409bebfa88eaec34a7f912a1bbc86304a522f (patch) | |
tree | 6a672dbfeff7f127ce8c9aa4bdde89a400c53aaa | |
parent | b5820759de6338811dfe0295de34849b41c1c64f (diff) |
mesa: Use bitmask/ffs to build ff vertex shader keys.
Replaces an iterate and test bit in a bitmask loop by a
loop only iterating over the bits set in the bitmask.
The bitmask used here for iteration is a combination
of different enabled masks present for texture units.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index ca725545f01..f4ae69090ae 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -150,7 +150,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) { const struct gl_fragment_program *fp; GLbitfield mask; - GLuint i; memset(key, 0, sizeof(struct state_key)); fp = ctx->FragmentProgram._Current; @@ -238,7 +237,10 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) ctx->Texture._MaxEnabledTexImageUnit != -1) key->texture_enabled_global = 1; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled + | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; + while (mask) { + const int i = u_bit_scan(&mask); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->_Current) |