diff options
author | Timothy Arceri <[email protected]> | 2018-10-11 11:25:08 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-10-11 14:45:43 +1100 |
commit | 3bc012a34e710f4e6029b889b33536b1c6eb0092 (patch) | |
tree | 53b00d659a93253258cc68a9d1f754909ede4326 | |
parent | cc2fe57922f027aafbe3c50154cf6d980dbe1adf (diff) |
glsl: remove redundant es_shader checks
The es check is already covered by the is_version() check.
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl_types.cpp | 2 |
2 files changed, 1 insertions, 5 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 1082d6c91cf..77fe0afef86 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -314,10 +314,6 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, if (!state->is_version(120, 0)) return false; - /* ESSL does not allow implicit conversions */ - if (state->es_shader) - return false; - /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: * * "There are no implicit array or structure conversions. For diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index ca5368aa53f..70bce6ace8e 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1425,7 +1425,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired, * state, we're doing intra-stage function linking where these checks have * already been done. */ - if (state && (state->es_shader || !state->is_version(120, 0))) + if (state && !state->is_version(120, 0)) return false; /* There is no conversion among matrix types. */ |