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authorEric Anholt <[email protected]>2017-09-18 17:47:44 -0700
committerEric Anholt <[email protected]>2017-09-18 20:17:25 -0700
commit3752ad28f23fc8136f75104b6ac4572341a05467 (patch)
tree62595f8d3290cc587a336adc7dcd0f79a4a3e3c8
parentb339d63f0d0337df918c7aed471b90c02401bdb7 (diff)
broadcom/vc4: Fix use-after-free when deleting a program.
By leaving the compiled shader in the context's stage state, the next compile of a new FS would look in the old compiled FS for figuring out whether to set various dirty flags for the VS compile. Clear out the pointer when deleting the program, and make sure that we always mark the state as dirty if the previous program had been lost. Fixes valgrind warnings on glsl-max-varyings. Fixes: 2350569a78c6 ("vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.")
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 999c154b861..e93333d35e7 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2771,11 +2771,11 @@ vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
vc4->dirty |= VC4_DIRTY_COMPILED_FS;
if (vc4->rasterizer->base.flatshade &&
- old_fs && vc4->prog.fs->color_inputs != old_fs->color_inputs) {
+ (!old_fs || vc4->prog.fs->color_inputs != old_fs->color_inputs)) {
vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
}
- if (old_fs && vc4->prog.fs->fs_inputs != old_fs->fs_inputs)
+ if (!old_fs || vc4->prog.fs->fs_inputs != old_fs->fs_inputs)
vc4->dirty |= VC4_DIRTY_FS_INPUTS;
}
@@ -2885,6 +2885,7 @@ fs_inputs_compare(const void *key1, const void *key2)
static void
delete_from_cache_if_matches(struct hash_table *ht,
+ struct vc4_compiled_shader **last_compile,
struct hash_entry *entry,
struct vc4_uncompiled_shader *so)
{
@@ -2894,6 +2895,10 @@ delete_from_cache_if_matches(struct hash_table *ht,
struct vc4_compiled_shader *shader = entry->data;
_mesa_hash_table_remove(ht, entry);
vc4_bo_unreference(&shader->bo);
+
+ if (shader == *last_compile)
+ *last_compile = NULL;
+
ralloc_free(shader);
}
}
@@ -2905,10 +2910,14 @@ vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
struct vc4_uncompiled_shader *so = hwcso;
struct hash_entry *entry;
- hash_table_foreach(vc4->fs_cache, entry)
- delete_from_cache_if_matches(vc4->fs_cache, entry, so);
- hash_table_foreach(vc4->vs_cache, entry)
- delete_from_cache_if_matches(vc4->vs_cache, entry, so);
+ hash_table_foreach(vc4->fs_cache, entry) {
+ delete_from_cache_if_matches(vc4->fs_cache, &vc4->prog.fs,
+ entry, so);
+ }
+ hash_table_foreach(vc4->vs_cache, entry) {
+ delete_from_cache_if_matches(vc4->vs_cache, &vc4->prog.vs,
+ entry, so);
+ }
ralloc_free(so->base.ir.nir);
free(so);