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authorTimothy Arceri <[email protected]>2016-11-07 11:43:47 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:40 +1100
commit234211ec8ded86fbfc324068498629a9df769393 (patch)
tree249b7a4eea052f37e4e305dafda32a16c7187e74
parent6f76ca300b2945ba8075b022aaec834fbc64af60 (diff)
i965: stop depending on gl_shader_program for brw_compute_vue_map() params
This removes another dependency on gl_shader_program from the codegen functions, this will help allow us to use gl_program for the CurrentProgram array rather than gl_shader_program. Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 76ceb5b8522..7886737c7ab 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- prog->SeparateShader);
+ gp->program.info.separate_shader);
int st_index = -1;
if (INTEL_DEBUG & DEBUG_SHADER_TIME)