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authorTimothy Arceri <[email protected]>2016-06-02 14:13:26 +1000
committerTimothy Arceri <[email protected]>2017-02-17 11:18:43 +1100
commit1183eb487f65cc8f101578866c404026d6b6dfaa (patch)
treeb7756d4ded0dc77b64034394ed76d6cf215cb137
parentcad1a9bfde61b634d95041d02f527093fd590677 (diff)
glsl: don't try to load/store buffer object values in the cache
Also add an assert to catch buffer overflows. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/compiler/glsl/shader_cache.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 499470b68dc..92417e8eb30 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -575,6 +575,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
+ blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
blob_write_uint32(metadata,
@@ -594,7 +595,9 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
*/
blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- if (!prog->data->UniformStorage[i].builtin) {
+ if (!prog->data->UniformStorage[i].builtin &&
+ !prog->data->UniformStorage[i].is_shader_storage &&
+ prog->data->UniformStorage[i].block_index == -1) {
unsigned vec_size =
values_for_type(prog->data->UniformStorage[i].type) *
MAX2(prog->data->UniformStorage[i].array_elements, 1);
@@ -636,6 +639,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].offset = blob_read_uint32(metadata);
uniforms[i].array_stride = blob_read_uint32(metadata);
uniforms[i].hidden = blob_read_uint32(metadata);
+ uniforms[i].is_shader_storage = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
@@ -651,13 +655,18 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
/* Restore uniform values. */
prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- if (!prog->data->UniformStorage[i].builtin) {
+ if (!prog->data->UniformStorage[i].builtin &&
+ !prog->data->UniformStorage[i].is_shader_storage &&
+ prog->data->UniformStorage[i].block_index == -1) {
unsigned vec_size =
values_for_type(prog->data->UniformStorage[i].type) *
MAX2(prog->data->UniformStorage[i].array_elements, 1);
blob_copy_bytes(metadata,
(uint8_t *) prog->data->UniformStorage[i].storage,
sizeof(union gl_constant_value) * vec_size);
+
+ assert(vec_size + prog->data->UniformStorage[i].storage <=
+ data + prog->data->NumUniformDataSlots);
}
}
}