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authorKenneth Graunke <[email protected]>2011-09-19 18:30:15 -0700
committerKenneth Graunke <[email protected]>2011-09-23 17:12:47 -0700
commit0fabf8e8dc96a0eb8a9fbbac760d4faceee3af48 (patch)
treecb54d1bbcc585848df71fd12a6c0ea2151e3dbb9
parent604173fb1c4c7705681e77bbd862b9f953dbc6d4 (diff)
glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins. For example: - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FragColor = vec4(0.0); Both of the shaders used by _mesa_meta_glsl_Clear() also qualify. By waiting to initialize the built-ins until the first time we need to look for a signature, we can avoid the overhead entirely in these cases. Makes piglit run roughly 18% faster (255 vs. 312 seconds). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/ast_function.cpp1
-rw-r--r--src/glsl/ast_to_hir.cpp1
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py6
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
4 files changed, 7 insertions, 3 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index ca45934a478..fc0d7497d53 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -117,6 +117,7 @@ match_function_by_name(exec_list *instructions, const char *name,
/* The current shader doesn't contain a matching function or signature.
* Before giving up, look for the prototype in the built-in functions.
*/
+ _mesa_glsl_initialize_functions(state);
for (unsigned i = 0; i < state->num_builtins_to_link; i++) {
ir_function *builtin;
builtin = state->builtins_to_link[i]->symbols->get_function(name);
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index ce29d5a87aa..91a2231605d 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -60,7 +60,6 @@ void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
_mesa_glsl_initialize_variables(instructions, state);
- _mesa_glsl_initialize_functions(state);
state->symbols->language_version = state->language_version;
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 17d528c2180..8ce2b70c500 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -228,12 +228,14 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
void
_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
+ /* If we've already initialized the built-ins, bail early. */
+ if (state->num_builtins_to_link > 0)
+ return;
+
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions"
memset(&builtin_profiles, 0, sizeof(builtin_profiles));
}
-
- state->num_builtins_to_link = 0;
"""
i = 0
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8faddc578d4..a9075b2b1be 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -52,6 +52,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
this->error = false;
this->loop_or_switch_nesting = NULL;
+ this->num_builtins_to_link = 0;
+
/* Set default language version and extensions */
this->language_version = 110;
this->es_shader = false;