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authorJason Ekstrand <[email protected]>2016-10-06 23:20:12 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commit0cabf93b80d03ea923cf507218024953b9d0254c (patch)
treedfdd869b62c7c0354976dddf7b85ae4caa2dd355
parent82a2c49c5f3c8784e5239ebed7ad0bf8a44c687b (diff)
intel/blorp: Add an entrypoint for clearing depth and stencil
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r--src/intel/blorp/blorp.h10
-rw-r--r--src/intel/blorp/blorp_clear.c69
2 files changed, 79 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
index aa52976bd95..b178ae374d6 100644
--- a/src/intel/blorp/blorp.h
+++ b/src/intel/blorp/blorp.h
@@ -135,6 +135,16 @@ blorp_clear(struct blorp_batch *batch,
const bool color_write_disable[4]);
void
+blorp_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level, uint32_t start_layer,
+ uint32_t num_layers,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ uint8_t stencil_mask, uint8_t stencil_value);
+
+void
blorp_ccs_resolve(struct blorp_batch *batch,
struct blorp_surf *surf, enum isl_format format);
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index a8f29fd382f..8ecfaa382e2 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -306,6 +306,75 @@ blorp_clear(struct blorp_batch *batch,
}
void
+blorp_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level, uint32_t start_layer,
+ uint32_t num_layers,
+ uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ uint8_t stencil_mask, uint8_t stencil_value)
+{
+ struct blorp_params params;
+ blorp_params_init(&params);
+
+ params.x0 = x0;
+ params.y0 = y0;
+ params.x1 = x1;
+ params.y1 = y1;
+
+ while (num_layers > 0) {
+ params.num_layers = num_layers;
+
+ if (stencil_mask) {
+ brw_blorp_surface_info_init(batch->blorp, &params.stencil, stencil,
+ level, start_layer,
+ ISL_FORMAT_UNSUPPORTED, true);
+ params.stencil_mask = stencil_mask;
+ params.stencil_ref = stencil_value;
+
+ params.dst.surf.samples = params.stencil.surf.samples;
+ params.dst.surf.logical_level0_px =
+ params.stencil.surf.logical_level0_px;
+ params.dst.view = params.depth.view;
+
+ /* We may be restricted on the number of layers we can bind at any
+ * one time. In particular, Sandy Bridge has a maximum number of
+ * layers of 512 but a maximum 3D texture size is much larger.
+ */
+ if (params.stencil.view.array_len < params.num_layers)
+ params.num_layers = params.stencil.view.array_len;
+ }
+
+ if (clear_depth) {
+ brw_blorp_surface_info_init(batch->blorp, &params.depth, depth,
+ level, start_layer,
+ ISL_FORMAT_UNSUPPORTED, true);
+ params.z = depth_value;
+ params.depth_format =
+ isl_format_get_depth_format(depth->surf->format, false);
+
+ params.dst.surf.samples = params.depth.surf.samples;
+ params.dst.surf.logical_level0_px =
+ params.depth.surf.logical_level0_px;
+ params.dst.view = params.depth.view;
+
+ /* We may be restricted on the number of layers we can bind at any
+ * one time. In particular, Sandy Bridge has a maximum number of
+ * layers of 512 but a maximum 3D texture size is much larger.
+ */
+ if (params.depth.view.array_len < params.num_layers)
+ params.num_layers = params.depth.view.array_len;
+ }
+
+ batch->blorp->exec(batch, &params);
+
+ start_layer += params.num_layers;
+ num_layers -= params.num_layers;
+ }
+}
+
+void
blorp_ccs_resolve(struct blorp_batch *batch,
struct blorp_surf *surf, enum isl_format format)
{