diff options
author | Jason Ekstrand <[email protected]> | 2017-08-19 20:31:03 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-08-21 22:18:53 -0700 |
commit | 0ae9ce0f29ea1973b850a4e6c6cae8606973036e (patch) | |
tree | 0ce54d5ea820b18946c7dc348006353ed14f2a5f | |
parent | 3c9ed70d928461eb4968b982ce444c79a734f2b2 (diff) |
i965/clear: Quantize the depth clear value based on the format
In f9fd976e8adba733b08d we changed the clear value to be stored as an
isl_color_value. This had the side-effect same clear value check is now
happening directly between the f32[0] field of the isl_color_value and
ctx->Depth.Clear. This isn't what we want for two reasons. One is that
the comparison happens in floating point even for Z16 and Z24 formats.
Worse than that, ctx->Depth.Clear is a double so, even for 32-bit float
formats, we were comparing as doubles and not floats. This means that
the test basically always fails for anything other than 0.0f and 1.0f.
This caused a slight performance regression in Lightsmark 2008 because
it was using a depth clear value of 0.999 which can't be stored in a
32-bit float so we were doing unneeded resolves.
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/101678
Cc: "17.2" <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_clear.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c index 5eb24237927..b7bf03d8e0a 100644 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ b/src/mesa/drivers/dri/i965/brw_clear.c @@ -159,12 +159,22 @@ brw_fast_clear_depth(struct gl_context *ctx) break; } + /* Quantize the clear value to what can be stored in the actual depth + * buffer. This makes the following check more accurate because it now + * checks if the actual depth bits will match. It also prevents us from + * getting a too-accurate depth value during depth testing or when sampling + * with HiZ enabled. + */ + float clear_value = + mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear : + (unsigned)(ctx->Depth.Clear * fb->_DepthMax) / (float)fb->_DepthMax; + const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ - if (mt->fast_clear_color.f32[0] != ctx->Depth.Clear) { + if (mt->fast_clear_color.f32[0] != clear_value) { for (uint32_t level = mt->first_level; level <= mt->last_level; level++) { if (!intel_miptree_level_has_hiz(mt, level)) continue; @@ -201,7 +211,7 @@ brw_fast_clear_depth(struct gl_context *ctx) } } - mt->fast_clear_color.f32[0] = ctx->Depth.Clear; + mt->fast_clear_color.f32[0] = clear_value; } bool need_clear = false; |