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authorNicolai Hähnle <[email protected]>2016-07-06 23:51:05 +0200
committerNicolai Hähnle <[email protected]>2016-07-08 10:59:36 +0200
commit04d93ea61968b5f163ad37048f07929c55c278e9 (patch)
tree59fe9e9322bd0424728ef1095aeb08714104ece9
parent7ffc832ab849a49039f2579dd539c231a9c9c000 (diff)
radeonsi: disable multi-threading when shader dumps are enabled
Otherwise, shader dumps can become interleaved and unusable. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 94587b296fa..c24130dab9c 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1325,6 +1325,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
util_queue_fence_init(&sel->ready);
if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
+ r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
!util_queue_is_initialized(&sscreen->shader_compiler_queue))
si_init_shader_selector_async(sel, -1);
else