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authorEric Anholt <[email protected]>2019-04-08 21:39:08 -0700
committerEric Anholt <[email protected]>2019-04-10 11:45:30 -0700
commit0204fb77e0133f9e365bd9d7749984b3421bbed5 (patch)
tree029656a0878681e0b7ff85e49dc4b8cd98ce4257
parent7347d09d6ab822ba2430c41a40312393580bd422 (diff)
vc4: Split UBO0 and UBO1 address uniform handling.
I'm going to extend how UBO0 works in a moment.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c6
-rw-r--r--src/gallium/drivers/vc4/vc4_qir.h3
-rw-r--r--src/gallium/drivers/vc4/vc4_uniforms.c30
3 files changed, 20 insertions, 19 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 135d4bc7198..4c284b6cd7c 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -135,7 +135,7 @@ indirect_uniform_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
qir_ADD_dest(c, qir_reg(QFILE_TEX_S_DIRECT, 0),
indirect_offset,
- qir_uniform(c, QUNIFORM_UBO_ADDR, 0));
+ qir_uniform(c, QUNIFORM_UBO0_ADDR, 0));
c->num_texture_samples++;
@@ -147,7 +147,7 @@ indirect_uniform_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
static struct qreg
vc4_ubo_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
{
- unsigned buffer_index = nir_src_as_uint(intr->src[0]);
+ int buffer_index = nir_src_as_uint(intr->src[0]);
assert(buffer_index == 1);
assert(c->stage == QSTAGE_FRAG);
@@ -160,7 +160,7 @@ vc4_ubo_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
qir_ADD_dest(c, qir_reg(QFILE_TEX_S_DIRECT, 0),
offset,
- qir_uniform(c, QUNIFORM_UBO_ADDR, buffer_index));
+ qir_uniform(c, QUNIFORM_UBO1_ADDR, 0));
c->num_texture_samples++;
diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h
index 1aa5f652fbc..17a0d0febc0 100644
--- a/src/gallium/drivers/vc4/vc4_qir.h
+++ b/src/gallium/drivers/vc4/vc4_qir.h
@@ -269,7 +269,8 @@ enum quniform_contents {
QUNIFORM_TEXTURE_MSAA_ADDR,
- QUNIFORM_UBO_ADDR,
+ QUNIFORM_UBO0_ADDR,
+ QUNIFORM_UBO1_ADDR,
QUNIFORM_TEXRECT_SCALE_X,
QUNIFORM_TEXRECT_SCALE_Y,
diff --git a/src/gallium/drivers/vc4/vc4_uniforms.c b/src/gallium/drivers/vc4/vc4_uniforms.c
index 3801fbc8f6b..d12f5667045 100644
--- a/src/gallium/drivers/vc4/vc4_uniforms.c
+++ b/src/gallium/drivers/vc4/vc4_uniforms.c
@@ -271,22 +271,21 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
data);
break;
- case QUNIFORM_UBO_ADDR:
- if (data == 0) {
- cl_aligned_reloc(job, &job->uniforms,
- &uniforms, ubo, 0);
- } else {
- struct pipe_constant_buffer *c =
- &cb->cb[data];
- struct vc4_resource *rsc =
- vc4_resource(c->buffer);
-
- cl_aligned_reloc(job, &job->uniforms,
- &uniforms,
- rsc->bo, c->buffer_offset);
- }
+ case QUNIFORM_UBO0_ADDR:
+ cl_aligned_reloc(job, &job->uniforms,
+ &uniforms, ubo, data);
break;
+ case QUNIFORM_UBO1_ADDR: {
+ struct vc4_resource *rsc =
+ vc4_resource(cb->cb[1].buffer);
+
+ cl_aligned_reloc(job, &job->uniforms,
+ &uniforms,
+ rsc->bo, cb->cb[1].buffer_offset);
+ break;
+ }
+
case QUNIFORM_TEXTURE_MSAA_ADDR:
write_texture_msaa_addr(job, &uniforms, texstate, data);
break;
@@ -390,7 +389,8 @@ vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader)
case QUNIFORM_UNIFORMS_ADDRESS:
break;
case QUNIFORM_UNIFORM:
- case QUNIFORM_UBO_ADDR:
+ case QUNIFORM_UBO0_ADDR:
+ case QUNIFORM_UBO1_ADDR:
dirty |= VC4_DIRTY_CONSTBUF;
break;