diff options
author | Jordan Justen <[email protected]> | 2014-09-06 11:48:46 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2014-09-22 11:11:33 -0700 |
commit | e9be6a783376142f1f3a2d2371b09f837641ceb3 (patch) | |
tree | ae33f4864a6f445844f6a4bf4f3729828546f8b7 | |
parent | 49e5f76a65978a6188572c0197523dd9c312ebeb (diff) |
i965/fs: Use brw_sampler_prog_key_data instead of brw_wm_prog_key::tex
This helps:
1. Reduce the need to have fs_visitor::key's type be brw_wm_prog_key*
2. Align the code to allow brw_sampler_prog_key_data to be pulled out of other
prog_key types for different stages.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index b6ab16cc8f9..bd579f11d78 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -1664,6 +1664,10 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate, fs_inst *inst = NULL; bool needs_gl_clamp = true; fs_reg scale_x, scale_y; + const struct brw_sampler_prog_key_data *tex = + (stage == MESA_SHADER_FRAGMENT) ? + &this->key->tex : NULL; + assert(tex); /* The 965 requires the EU to do the normalization of GL rectangle * texture coordinates. We use the program parameter state @@ -1671,8 +1675,8 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate, */ if (is_rect && (brw->gen < 6 || - (brw->gen >= 6 && (key->tex.gl_clamp_mask[0] & (1 << sampler) || - key->tex.gl_clamp_mask[1] & (1 << sampler))))) { + (brw->gen >= 6 && (tex->gl_clamp_mask[0] & (1 << sampler) || + tex->gl_clamp_mask[1] & (1 << sampler))))) { struct gl_program_parameter_list *params = prog->Parameters; int tokens[STATE_LENGTH] = { STATE_INTERNAL, @@ -1733,7 +1737,7 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate, needs_gl_clamp = false; for (int i = 0; i < 2; i++) { - if (key->tex.gl_clamp_mask[i] & (1 << sampler)) { + if (tex->gl_clamp_mask[i] & (1 << sampler)) { fs_reg chan = coordinate; chan.reg_offset += i; @@ -1759,7 +1763,7 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate, if (ir->coordinate && needs_gl_clamp) { for (unsigned int i = 0; i < MIN2(ir->coordinate->type->vector_elements, 3); i++) { - if (key->tex.gl_clamp_mask[i] & (1 << sampler)) { + if (tex->gl_clamp_mask[i] & (1 << sampler)) { fs_reg chan = coordinate; chan.reg_offset += i; @@ -1805,6 +1809,10 @@ fs_visitor::emit_mcs_fetch(ir_texture *ir, fs_reg coordinate, fs_reg sampler) void fs_visitor::visit(ir_texture *ir) { + const struct brw_sampler_prog_key_data *tex = + (stage == MESA_SHADER_FRAGMENT) ? + &this->key->tex : NULL; + assert(tex); fs_inst *inst = NULL; uint32_t sampler = @@ -1856,7 +1864,7 @@ fs_visitor::visit(ir_texture *ir) * emitting anything other than setting up the constant result. */ ir_constant *chan = ir->lod_info.component->as_constant(); - int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]); + int swiz = GET_SWZ(tex->swizzles[sampler], chan->value.i[0]); if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) { fs_reg res = fs_reg(this, glsl_type::vec4_type); @@ -1924,7 +1932,7 @@ fs_visitor::visit(ir_texture *ir) ir->lod_info.sample_index->accept(this); sample_index = this->result; - if (brw->gen >= 7 && key->tex.compressed_multisample_layout_mask & (1<<sampler)) + if (brw->gen >= 7 && tex->compressed_multisample_layout_mask & (1<<sampler)) mcs = emit_mcs_fetch(ir, coordinate, sampler_reg); else mcs = fs_reg(0u); @@ -1983,7 +1991,7 @@ fs_visitor::visit(ir_texture *ir) } if (brw->gen == 6 && ir->op == ir_tg4) { - emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], dst); + emit_gen6_gather_wa(tex->gen6_gather_wa[sampler], dst); } swizzle_result(ir, dst, sampler); @@ -2025,15 +2033,19 @@ fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst) uint32_t fs_visitor::gather_channel(ir_texture *ir, uint32_t sampler) { + const struct brw_sampler_prog_key_data *tex = + (stage == MESA_SHADER_FRAGMENT) ? + &this->key->tex : NULL; + assert(tex); ir_constant *chan = ir->lod_info.component->as_constant(); - int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]); + int swiz = GET_SWZ(tex->swizzles[sampler], chan->value.i[0]); switch (swiz) { case SWIZZLE_X: return 0; case SWIZZLE_Y: /* gather4 sampler is broken for green channel on RG32F -- * we must ask for blue instead. */ - if (key->tex.gather_channel_quirk_mask & (1<<sampler)) + if (tex->gather_channel_quirk_mask & (1<<sampler)) return 2; return 1; case SWIZZLE_Z: return 2; @@ -2065,14 +2077,19 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler) if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4) return; + const struct brw_sampler_prog_key_data *tex = + (stage == MESA_SHADER_FRAGMENT) ? + &this->key->tex : NULL; + assert(tex); + if (ir->type == glsl_type::float_type) { /* Ignore DEPTH_TEXTURE_MODE swizzling. */ assert(ir->sampler->type->sampler_shadow); - } else if (key->tex.swizzles[sampler] != SWIZZLE_NOOP) { + } else if (tex->swizzles[sampler] != SWIZZLE_NOOP) { fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) { - int swiz = GET_SWZ(key->tex.swizzles[sampler], i); + int swiz = GET_SWZ(tex->swizzles[sampler], i); fs_reg l = swizzled_result; l.reg_offset += i; @@ -2082,7 +2099,7 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler) emit(MOV(l, fs_reg(1.0f))); } else { fs_reg r = orig_val; - r.reg_offset += GET_SWZ(key->tex.swizzles[sampler], i); + r.reg_offset += GET_SWZ(tex->swizzles[sampler], i); emit(MOV(l, r)); } } |