diff options
author | Brian Paul <[email protected]> | 2006-08-21 14:26:06 +0000 |
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committer | Brian Paul <[email protected]> | 2006-08-21 14:26:06 +0000 |
commit | d5299bf9a1a6dd1082b34aa4211a234483830425 (patch) | |
tree | 17cf78db5f414d2ff2f7746351b1b778de2f6ab2 | |
parent | 1d67cad9af17d1a56c9370dc221eba7eeb74b1cb (diff) |
various updates
-rw-r--r-- | docs/faq.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/docs/faq.html b/docs/faq.html index 9aee4ee00d0..89496c8404d 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -9,7 +9,7 @@ <center> <h1>Mesa Frequently Asked Questions</h1> -Last updated: 8 June 2006 +Last updated: 21 August 2006 </center> <br> @@ -46,7 +46,7 @@ Mesa 6.x supports the OpenGL 1.5 specification. <h2>1.2 Does Mesa support/use graphics hardware?</h2> <p> Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI -drivers for XFree86/X.org. See the <a href="http://dri.sf.net/">DRI +drivers for XFree86/X.org. See the <a href="http://dri.freedesktop.org/">DRI website</a> for more information. </p> <p> @@ -290,9 +290,8 @@ hardware it has detected. <p> Make sure the ratio of the far to near clipping planes isn't too great. Look -<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html" -target="_parent"> -here</a> for details. +<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040" +target="_parent"> here</a> for details. </p> <p> Mesa uses a 16-bit depth buffer by default which is smaller and faster @@ -341,13 +340,14 @@ will fix the problem. <a name="part4"> </a><h1><a name="part4">4. Developer Questions</a></h1> -<h2><a name="part4">4.1 How can I contribute?</a></h2> +<h2>4.1 How can I contribute?</a></h2> <p> -<a name="part4">First, join the Mesa3d-dev mailing list. That's where Mesa development -is discussed. +First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev +mailing list</a>. +That's where Mesa development is discussed. </a></p> <p> -<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent"> +The </a><a href="http://www.opengl.org/documentation" target="_parent"> OpenGL Specification</a> is the bible for OpenGL implemention work. You should read it. </p> |