diff options
author | Mathias Fröhlich <[email protected]> | 2016-05-22 14:10:19 +0200 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2016-06-16 05:50:54 +0200 |
commit | d4eb2f9cda1fa08949f8e28ef414bbb41e150459 (patch) | |
tree | 8747a1c1844b7c5a3e0beac5f27259bb769356b7 | |
parent | 3ee409bebfa88eaec34a7f912a1bbc86304a522f (diff) |
mesa: Use bitmask/ffs to build ff fragment shader keys.
Replaces an iterate and test bit in a bitmask loop by a
loop only iterating over the bits set in the bitmask.
The bitmask used here for iteration is a combination
of different enabled masks present for texture units.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 4977225220a..d0def7c5f70 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -49,6 +49,7 @@ #include "program/prog_parameter.h" #include "program/prog_print.h" #include "program/prog_statevars.h" +#include "util/bitscan.h" using namespace ir_builder; @@ -398,22 +399,25 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) */ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) { - GLuint i, j; + GLuint j; GLbitfield inputs_referenced = VARYING_BIT_COL0; const GLbitfield inputs_available = get_fp_input_mask( ctx ); + GLbitfield mask; GLuint keySize; memset(key, 0, sizeof(*key)); /* _NEW_TEXTURE */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + mask = ctx->Texture._EnabledCoordUnits; + while (mask) { + const int i = u_bit_scan(&mask); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const struct gl_texture_object *texObj = texUnit->_Current; const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; const struct gl_sampler_object *samp; GLenum format; - if (!texUnit->_Current || !texUnit->Enabled) + if (!texObj) continue; samp = _mesa_get_samplerobj(ctx, i); |