diff options
author | Keith Whitwell <[email protected]> | 2009-10-08 16:32:03 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-10-08 16:32:03 +0100 |
commit | d2e2b75633b5ac8eef20fd3c6846d871a6d7eb1a (patch) | |
tree | 51a001c4207587cbb2ef0e8e72a421677693bc85 | |
parent | 931210424bc46b2c13919f0ac3e0ef781eff207e (diff) |
llvmpipe: rewrite llvmpipe_clear()
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_clear.c | 36 |
1 files changed, 7 insertions, 29 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_clear.c b/src/gallium/drivers/llvmpipe/lp_clear.c index bdcff94b9bf..9efb3d40839 100644 --- a/src/gallium/drivers/llvmpipe/lp_clear.c +++ b/src/gallium/drivers/llvmpipe/lp_clear.c @@ -33,12 +33,10 @@ #include "pipe/p_defines.h" -#include "util/u_pack_color.h" #include "lp_clear.h" #include "lp_context.h" -#include "lp_surface.h" +#include "lp_setup.h" #include "lp_state.h" -#include "lp_tile_cache.h" /** @@ -46,36 +44,16 @@ * No masking, no scissor (clear entire buffer). */ void -llvmpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, - double depth, unsigned stencil) +llvmpipe_clear(struct pipe_context *pipe, + unsigned buffers, + const float *rgba, + double depth, + unsigned stencil) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); - unsigned cv; - uint i; if (llvmpipe->no_rast) return; -#if 0 - llvmpipe_update_derived(llvmpipe); /* not needed?? */ -#endif - - if (buffers & PIPE_CLEAR_COLOR) { - for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { - struct pipe_surface *ps = llvmpipe->framebuffer.cbufs[i]; - - util_pack_color(rgba, ps->format, &cv); - lp_tile_cache_clear(llvmpipe->cbuf_cache[i], rgba, cv); - } - llvmpipe->dirty_render_cache = TRUE; - } - - if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { - struct pipe_surface *ps = llvmpipe->framebuffer.zsbuf; - - cv = util_pack_z_stencil(ps->format, depth, stencil); - - /* non-cached surface */ - pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv); - } + lp_setup_clear( llvmpipe->setup, buffers, rgba, depth, stencil ); } |