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authorKenneth Graunke <[email protected]>2013-09-16 23:35:41 -0700
committerKenneth Graunke <[email protected]>2013-09-19 10:52:58 -0700
commitd2d90d66d81d5f147b03628e1913bf7f9d2a0563 (patch)
tree126b0302bc19fbe3b1f819aaeb2dc4dcb4f7dcd7
parent9f64bb2312dece0bba02bcbaf0c48d27d2f69daf (diff)
glsl: Delete builtin_builder::shader when destroying built-ins.
I would use _mesa_delete_shader, but it's declared static, and we don't really need any of the stuff in it anyway. This fixes a memory leak caught by Valgrind. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/builtin_functions.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 31f7489d18f..96358a7373d 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -580,6 +580,9 @@ builtin_builder::release()
{
ralloc_free(mem_ctx);
mem_ctx = NULL;
+
+ ralloc_free(shader);
+ shader = NULL;
}
void