diff options
author | Brian Paul <[email protected]> | 2013-10-28 18:33:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-10-29 08:09:34 -0600 |
commit | d0eaf6752d6faa8a17e3270b9e64b7c09ef705c2 (patch) | |
tree | 535964b760f78c5813371e22762ca5cbc5ff499d | |
parent | ea9fe9ebdbc37648af099848531ce301580fdeec (diff) |
st/mesa: move out of memory check in st_draw_vbo()
Before we were only checking the st->vertex_array_out_of_memory flag
after updating array state. But if there's two consecutive glDrawArrays
calls and the first one is skipped because of OOM, the second one should
be skipped too.
Cc: 9.2 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index c35723087f1..51bb23807e8 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -210,9 +210,6 @@ st_draw_vbo(struct gl_context *ctx, if (st->dirty.st || ctx->NewDriverState) { st_validate_state(st); - if (st->vertex_array_out_of_memory) - return; - #if 0 if (MESA_VERBOSE & VERBOSE_GLSL) { check_uniforms(ctx); @@ -222,6 +219,10 @@ st_draw_vbo(struct gl_context *ctx, #endif } + if (st->vertex_array_out_of_memory) { + return; + } + util_draw_init_info(&info); if (ib) { |