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authorEric Anholt <[email protected]>2011-10-25 14:38:39 -0700
committerEric Anholt <[email protected]>2011-10-26 12:42:13 -0700
commitb31104e318ec1a49447d3f301bcfe46b22d508db (patch)
tree9d6e4f67114836fd8ba03192f44bf23c64c41525
parent69e48e7220f018d874e85eea6962ec58b1feba87 (diff)
mesa: Skip texstore for 0-sized texture data.
The intel driver (and gallium, it looks like, though it doesn't use these texstore functions at this point) doesn't bother making storage for textures with 0 width, height, or depth. This avoids them having to deal with returning a mapping for that nonexistent data. Fixes assertion failures with an upcoming intel driver change. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/texstore.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index cd9249630be..05c1964d648 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4499,6 +4499,9 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, 1, 1)) {
@@ -4560,6 +4563,9 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0 || height == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, height, 1)) {
@@ -4651,6 +4657,9 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
(void) border;
+ if (width == 0 || height == 0 || depth == 0)
+ return;
+
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
width, height, depth)) {