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authorBrian Paul <[email protected]>2002-03-16 18:03:40 +0000
committerBrian Paul <[email protected]>2002-03-16 18:03:40 +0000
commitac5bbe4c4a7271b60c6c0da45b4d82d4b915bd81 (patch)
tree3ac4981703933b564f6b328992ff0e124cd47b61
parent31f12f504e61cb2ad65b8890a68eb7154edcb64b (diff)
added latest 4.1 bug fixes/updates
-rw-r--r--docs/VERSIONS7
1 files changed, 6 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 230b2f2e306..666df7521b4 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
+$Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $
Mesa Version History
@@ -935,6 +935,9 @@ Mesa Version History
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
@@ -942,5 +945,7 @@ Mesa Version History
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - better mipmap LOD computation (prevents excessive blurriness)
Changes:
- New spec file and Python code to generate some GL dispatch files