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authorAlejandro Piñeiro <[email protected]>2016-06-27 10:00:58 +0200
committerAlejandro Piñeiro <[email protected]>2016-07-01 08:15:15 +0200
commita97ee60926f6c08cb4cdd26a2746c483d8782547 (patch)
tree9165266671a4305e8db9dceb5ba6d1fe9e6f133d
parent5e553a6bb31cc205e43bde48a19399284ce3d5e1 (diff)
docs: update MESA_DEBUG envvar documentation.
silent, flush, incomplete_tex and incomplete_fbo flags were not documented (see src/mesa/main.debug.c for more info). FP is not checked anymore. v2 (Brian Paul): * MESA_DEBUG accepts a comma-separated list of parameters. * Clarify how MESA_DEBUG behaves with mesa debug and release builds. * Updated wording. v3: Better wording for one paragraph (Brian Paul) Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--docs/envvars.html13
1 files changed, 11 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 2d9a2891144..6d79398e1df 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -50,8 +50,17 @@ sometimes be useful for debugging end-user issues.
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
- If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
- generate exceptions.
+
+ For release builds, MESA_DEBUG defaults to off (no debug output).
+
+ MESA_DEBUG accepts the following comma-separated list of named
+ flags, which adds extra behaviour to just set MESA_DEBUG=1:
+ <ul>
+ <li>silent - turn off debug messages. Only useful for debug builds.</li>
+ <li>flush - flush after each drawing command</li>
+ <li>incomplete_tex - extra debug messages when a texture is incomplete</li>
+ <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
+ </ul>
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with