diff options
author | Marek Olšák <[email protected]> | 2010-12-03 06:32:10 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2010-12-03 06:32:10 +0100 |
commit | a60a5b850bde94c9c0c21f07800ed57436525998 (patch) | |
tree | 3a32ad6a20203b0d3c3a432d5443d5b76ca81801 | |
parent | b088b255ecec68154d56db801151b5d7764b0837 (diff) |
r300g: do not remove unused constants if we are not near the limit
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_vs.c | 5 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index c91532eb7b3..2936c3486e2 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -390,7 +390,6 @@ static void r300_translate_fragment_shader( compiler.Base.max_temp_regs = compiler.Base.is_r500 ? 128 : 32; compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32; compiler.Base.max_alu_insts = compiler.Base.is_r500 ? 512 : 64; - compiler.Base.remove_unused_constants = TRUE; compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = &shader->inputs; @@ -408,6 +407,11 @@ static void r300_translate_fragment_shader( r300_tgsi_to_rc(&ttr, tokens); + if (!r300->screen->caps.is_r500 || + compiler.Base.Program.Constants.Count > 200) { + compiler.Base.remove_unused_constants = TRUE; + } + /** * Transform the program to support WPOS. * diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c index 65696555ac3..78021e2c5d4 100644 --- a/src/gallium/drivers/r300/r300_vs.c +++ b/src/gallium/drivers/r300/r300_vs.c @@ -213,7 +213,6 @@ void r300_translate_vertex_shader(struct r300_context *r300, compiler.Base.max_temp_regs = 32; compiler.Base.max_constants = 256; compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256; - compiler.Base.remove_unused_constants = TRUE; if (compiler.Base.Debug & RC_DBG_LOG) { DBG(r300, DBG_VP, "r300: Initial vertex program\n"); @@ -227,6 +226,10 @@ void r300_translate_vertex_shader(struct r300_context *r300, r300_tgsi_to_rc(&ttr, vs->state.tokens); + if (compiler.Base.Program.Constants.Count > 200) { + compiler.Base.remove_unused_constants = TRUE; + } + compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1)); compiler.SetHwInputOutput = &set_vertex_inputs_outputs; |