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authorLuca Barbieri <[email protected]>2010-03-23 17:40:42 +0100
committerLuca Barbieri <[email protected]>2010-03-23 18:02:51 +0100
commit9f0e302cc792f21c6523a85c353e053f942cd035 (patch)
treee27b1640bdb260b9943c60c94155ce42dcafea63
parentfff86eb0aab506fdfe3e956587d453c52ab07730 (diff)
st/mesa: make st_manager.c set have[Stencil|Depth]Buffer only if bits > 0
Fixes a segfault when clearing a non-existent stencil buffer.
-rw-r--r--src/mesa/state_tracker/st_manager.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index ca3a29cb2b8..cac62e4a14c 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual *visual,
}
if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
- mode->haveDepthBuffer = GL_TRUE;
- mode->haveStencilBuffer = GL_TRUE;
-
mode->depthBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 0);
mode->stencilBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 1);
+
+ mode->haveDepthBuffer = mode->depthBits > 0;
+ mode->haveStencilBuffer = mode->stencilBits > 0;
}
if (visual->accum_format != PIPE_FORMAT_NONE) {