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authorBrian Paul <[email protected]>2009-12-10 14:56:11 -0700
committerBrian Paul <[email protected]>2009-12-10 14:56:11 -0700
commit9a6567f1ed88727545f747e8670b713f17627c94 (patch)
treea1be6d5b9a2a83c6191124f794d2e19a34b20af5
parent6d810e5a7b082b9769a4ede4661536ae0e070dd2 (diff)
llvmpipe: updated comment
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 3ef9cdaa0ca..d976934a5dd 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -280,9 +280,10 @@ lp_setup_clear( struct setup_context *setup,
if (setup->state == SETUP_ACTIVE) {
/* Add the clear to existing bins. In the unusual case where
- * both color and depth-stencilare being cleared, we could
- * discard the currently binned scene and start again, but I
- * don't see that as being a common usage.
+ * both color and depth-stencil are being cleared when there's
+ * already been some rendering, we could discard the currently
+ * binned scene and start again, but I don't see that as being
+ * a common usage.
*/
if (flags & PIPE_CLEAR_COLOR)
lp_bin_everywhere( bins,