diff options
author | Brian Paul <[email protected]> | 2010-02-19 12:41:21 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-02-19 12:43:47 -0700 |
commit | 984b72ad5f47cda8e141dc38524f6a0598dcc541 (patch) | |
tree | d02fcf1a8e99632b5de930a275ca3ad9fadc0f58 | |
parent | da43aa84c8abc13bb8a2c8d0af57471862881523 (diff) |
mesa: remove abs/negate from fetch_vector1ui()
This function is only used for the NV unpack instructions.
Negate/abs make no sense and removing the code fixes Windows
compiler warnings. Found by Karl Schultz.
-rw-r--r-- | src/mesa/shader/prog_execute.c | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 3b51f986e84..a1c20a325e6 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source, const struct gl_program_machine *machine) { const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - GLuint result; - - ASSERT(src); - - result = src[GET_SWZ(source->Swizzle, 0)]; - - if (source->Abs) { - result = FABSF(result); - } - if (source->Negate) { - result = -result; - } - - return result; + return src[GET_SWZ(source->Swizzle, 0)]; } |