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authorFrancisco Jerez <[email protected]>2010-09-28 22:20:12 +0200
committerFrancisco Jerez <[email protected]>2010-09-30 16:46:46 +0200
commit6f39280ba910e290fb3cda378057dc91e5811c95 (patch)
treecda5ea75a7b1efdd3ae74bdaaa2476205416829b
parentebeb4a7e8af9f59ce8f45f78654b611bb546979d (diff)
dri/nouveau: Have a smaller amount of larger scratch buffers.
Larger VBOs avoid many kernel trips to get them in sync with the GPU.
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h
index 923b79b2cf6..29d96eda77c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render.h
@@ -55,8 +55,8 @@ struct nouveau_array_state {
extract_f_t extract_f;
};
-#define RENDER_SCRATCH_COUNT 32
-#define RENDER_SCRATCH_SIZE 64*1024
+#define RENDER_SCRATCH_COUNT 2
+#define RENDER_SCRATCH_SIZE 2*1024*1024
struct nouveau_scratch_state {
struct nouveau_bo *bo[RENDER_SCRATCH_COUNT];