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authorBrian Paul <[email protected]>2010-01-26 12:47:51 -0700
committerBrian Paul <[email protected]>2010-01-26 12:47:54 -0700
commit645e297a0019eb2f7513bd801ffdaac03187f29f (patch)
tree7a4d78a57c056e79062ccab42887a81829e6c19b
parentaf1e9403e732651fe2cedde230ac7010f2f1a649 (diff)
vbo: clamp DrawElements start/end to max possible values
Some apps are sloppy with their start/end values. Clamp them to max possible values to prevent problems later.
-rw-r--r--src/mesa/vbo/vbo_exec_array.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 2c82f7c9c5c..f4553825921 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -688,6 +688,16 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* or we can read/write out of memory in several different places!
*/
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
if (end >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
warnCount++;