diff options
author | Nicolai Hähnle <[email protected]> | 2016-03-11 18:20:00 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-03-14 17:24:59 -0500 |
commit | 4de25fa7b050a296b2f1a4504e568dfce5d0a295 (patch) | |
tree | de1914040bd4d815fc6763cd9ef36a8bc091a9a6 | |
parent | 0ffcc318e691c46648a94e5237b7da065cfe2bf9 (diff) |
radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 321b87d80a6..5fe1f7960f3 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1154,6 +1154,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx, break; } + if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]) + sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1); + /* Compile the main shader part for use with a prolog and/or epilog. */ if (sel->type != PIPE_SHADER_GEOMETRY && !sscreen->use_monolithic_shaders) { |