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authorNicolai Hähnle <[email protected]>2016-03-11 18:20:00 -0500
committerNicolai Hähnle <[email protected]>2016-03-14 17:24:59 -0500
commit4de25fa7b050a296b2f1a4504e568dfce5d0a295 (patch)
treede1914040bd4d815fc6763cd9ef36a8bc091a9a6
parent0ffcc318e691c46648a94e5237b7da065cfe2bf9 (diff)
radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 321b87d80a6..5fe1f7960f3 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1154,6 +1154,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
break;
}
+ if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
+ sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
+
/* Compile the main shader part for use with a prolog and/or epilog. */
if (sel->type != PIPE_SHADER_GEOMETRY &&
!sscreen->use_monolithic_shaders) {