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authorTapani Pälli <[email protected]>2015-12-02 13:21:37 +0200
committerTapani Pälli <[email protected]>2015-12-03 08:08:07 +0200
commit231db5869c2c0f32608f39100bffff569da21bea (patch)
tree6eb11ac3e0941f649c241921d28cd840c68f878d
parent6c6f28c35e793e098757cfa8fbc860961d52f9e7 (diff)
i965: use _Shader to get fragment program when updating surface state
Atomic counters and Images were using ctx::Shader that does not take in to account program pipeline changes, ctx::_Shader must be used for SSO to work. Commit c0347705 already changed ubo's to use this. Fixes failures seen with following Piglit test: arb_separate_shader_object-atomic-counter Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Cc: "11.0 11.1" <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index ac214e38ac3..2c569958349 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1061,7 +1061,7 @@ brw_upload_wm_abo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
+ struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
if (prog) {
/* BRW_NEW_FS_PROG_DATA */
@@ -1337,7 +1337,7 @@ brw_upload_wm_image_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
- struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
+ struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
if (prog) {
/* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */