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authorBrian <[email protected]>2007-11-21 16:03:16 -0700
committerBrian <[email protected]>2007-11-21 16:03:16 -0700
commit2112191d452bd76d99ca48f8da17bb49eca595aa (patch)
tree7c9698e22c3a0ae61f13e60a61ce63937e2be099
parent9f0b5bba707d6c36896b4b8afad4e6b459da5e99 (diff)
more simplification, clean-up in draw_set_vertex_info()
-rw-r--r--src/mesa/pipe/draw/draw_vertex.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex.c b/src/mesa/pipe/draw/draw_vertex.c
index 89f54ff1869..a1926d951a5 100644
--- a/src/mesa/pipe/draw/draw_vertex.c
+++ b/src/mesa/pipe/draw/draw_vertex.c
@@ -98,18 +98,10 @@ draw_set_vertex_info( struct draw_context *draw,
const struct vertex_info *info)
{
assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */
-
assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS);
- /* Note that draw-module vertices will consist of the attributes passed
- * to this function, plus a header/prefix containing the vertex header
- * flags and GLfloat[4] clip pos.
- */
-
memcpy(&draw->vertex_info, info, sizeof(*info));
- draw_compute_vertex_size(&draw->vertex_info);
-
/* Need to know vertex size (in words) for vertex copying elsewhere.
* Four words per attribute, plus vertex header (uint) and clip
* position (float[4]).