diff options
author | Jordan Justen <[email protected]> | 2014-08-29 12:50:46 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2014-09-05 22:15:06 -0700 |
commit | 1f184bc114143acbcea373184260da777b6c6be1 (patch) | |
tree | 3ffab6b6cad4718a86eef62f37f69fa46ffc2240 | |
parent | c43ae405aad206f372e9671e2b0770328e8c81b2 (diff) |
i965/fs: Remove direct fs_generator brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 10 |
2 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index f40357f438d..502e6c74187 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -680,7 +680,7 @@ private: struct brw_compile *p; gl_shader_stage stage; - const struct brw_wm_prog_key *const key; + const void * const key; struct brw_stage_prog_data * const prog_data; struct gl_shader_program * const shader_prog; diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp index 826b83a1bbb..1bc10f5614b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp @@ -154,6 +154,7 @@ fs_generator::generate_fb_write(fs_inst *inst) assert(stage == MESA_SHADER_FRAGMENT); brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data; + const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key; /* Header is 2 regs, g0 and g1 are the contents. g0 will be implied * move, here's g1. @@ -700,6 +701,9 @@ fs_generator::generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src assert(quality.file == BRW_IMMEDIATE_VALUE); assert(quality.type == BRW_REGISTER_TYPE_D); + assert(stage == MESA_SHADER_FRAGMENT); + const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key; + int quality_value = quality.dw1.d; if (quality_value == BRW_DERIVATIVE_FINE || @@ -740,6 +744,9 @@ fs_generator::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src assert(quality.file == BRW_IMMEDIATE_VALUE); assert(quality.type == BRW_REGISTER_TYPE_D); + assert(stage == MESA_SHADER_FRAGMENT); + const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key; + int quality_value = quality.dw1.d; if (quality_value == BRW_DERIVATIVE_FINE || @@ -1818,7 +1825,8 @@ fs_generator::generate_code(const cfg_t *cfg) */ assert(stage == MESA_SHADER_FRAGMENT && ((gl_fragment_program *) prog)->UsesDFdy); - generate_ddy(inst, dst, src[0], src[1], key->render_to_fbo); + generate_ddy(inst, dst, src[0], src[1], + ((brw_wm_prog_key * const) this->key)->render_to_fbo); break; case SHADER_OPCODE_GEN4_SCRATCH_WRITE: |