diff options
author | Ian Romanick <[email protected]> | 2005-02-28 19:37:10 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-02-28 19:37:10 +0000 |
commit | 03dc437363429d275b7f8cae74201a8e7993a52b (patch) | |
tree | d96f3471bb27b834aa25ecb34ea787d9fd1c7738 | |
parent | 80875253ce0e166bd8f529ba9b869139ce82902a (diff) |
Clean-up some warnings caused by the addition of vertex / fragment program
protocol support (reported by Adam Jackson). Added code to validate the
'type' parameter to the draw element functions.
-rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 54 | ||||
-rw-r--r-- | src/glx/x11/indirect_vertex_program.c | 2 |
2 files changed, 41 insertions, 15 deletions
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index fece2282098..b20ce39e94f 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -25,15 +25,16 @@ #include <inttypes.h> #include <assert.h> -#include "glxclient.h" -#include "packrender.h" -#include "indirect.h" #include <string.h> +#include "glxclient.h" +#include "indirect.h" #include <GL/glxproto.h> #include "glxextensions.h" #include "indirect_vertex_array.h" +#define __GLX_PAD(n) (((n)+3) & ~3) + /** * \file indirect_vertex_array.c * Implement GLX protocol for vertex arrays and vertex buffer objects. @@ -353,6 +354,7 @@ static struct array_state * get_array_entry( static void fill_array_info_cache( struct array_state_vector * arrays ); static GLboolean validate_mode(__GLXcontext *gc, GLenum mode); static GLboolean validate_count(__GLXcontext *gc, GLsizei count); +static GLboolean validate_type(__GLXcontext *gc, GLenum type); /** @@ -395,7 +397,7 @@ __glXInitVertexArrayState( __GLXcontext * gc ) unsigned texture_units = 1; unsigned i; unsigned j; - unsigned vertex_program_attribs; + unsigned vertex_program_attribs = 0; GLboolean got_fog = GL_FALSE; GLboolean got_secondary_color = GL_FALSE; @@ -442,15 +444,13 @@ __glXInitVertexArrayState( __GLXcontext * gc ) if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit ) || (gc->server_major > 1) || (gc->server_minor >= 3) ) { - glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units ); - } - else { - texture_units = 1; + __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units ); } if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) { - glGetProgramivARB( GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ATTRIBS_ARB, - & vertex_program_attribs ); + __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB, + GL_MAX_PROGRAM_ATTRIBS_ARB, + & vertex_program_attribs ); } arrays->num_texture_units = texture_units; @@ -1002,7 +1002,7 @@ emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, pc += 8; for ( i = 0 ; i < count ; i++ ) { - unsigned index; + unsigned index = 0; if ( (pc + single_vertex_size) >= gc->bufEnd ) { pc = __glXFlushRenderBuffer(gc, gc->pc); @@ -1166,6 +1166,28 @@ validate_count(__GLXcontext *gc, GLsizei count) } +/** + * Validate that the \c type parameter to \c glDrawElements, et. al. is + * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and + * \c GL_UNSIGNED_INT are valid. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. + */ +static GLboolean validate_type(__GLXcontext *gc, GLenum type) +{ + switch( type ) { + case GL_UNSIGNED_INT: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_BYTE: + return GL_TRUE; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } +} + + void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) { __GLXcontext *gc = __glXGetCurrentContext(); @@ -1217,7 +1239,8 @@ void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, struct array_state_vector * arrays = state->array_state; - if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if ( validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type) ) { if ( ! arrays->array_info_cache_valid ) { fill_array_info_cache( arrays ); } @@ -1237,7 +1260,8 @@ void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, struct array_state_vector * arrays = state->array_state; - if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if ( validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type) ) { if (end < start) { __glXSetError(gc, GL_INVALID_VALUE); return; @@ -1287,7 +1311,7 @@ void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLsizei i; - if ( validate_mode(gc, mode) ) { + if ( validate_mode(gc, mode) && validate_type(gc, type) ) { if ( ! arrays->array_info_cache_valid ) { fill_array_info_cache( arrays ); } @@ -1725,6 +1749,8 @@ void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, true_immediate_count = 4; } else { + true_immediate_count = size; + switch( type ) { case GL_BYTE: opcode = X_GLrop_VertexAttrib4bvARB; diff --git a/src/glx/x11/indirect_vertex_program.c b/src/glx/x11/indirect_vertex_program.c index 93fd9a3c45d..d0f0d270482 100644 --- a/src/glx/x11/indirect_vertex_program.c +++ b/src/glx/x11/indirect_vertex_program.c @@ -56,7 +56,7 @@ void __indirect_glDisableVertexAttribArrayARB( GLuint index ) static void get_parameter( unsigned opcode, unsigned size, GLenum target, GLuint index, - GLfloat * params ) + void * params ) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; |