diff options
author | Marek Olšák <[email protected]> | 2011-08-19 22:57:56 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-08-19 23:12:15 +0200 |
commit | db71537f01e0e6fd19e90bda6cfd727bb18832df (patch) | |
tree | 423f6edff9d1f81828e455599b98db8cb9eaa8a4 | |
parent | 754ea4ea76f1d5ac6150090cffe2542bdf178d87 (diff) |
r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.
The hardware can do the interleaving for us when decompressing.
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 5681dd88e50..e41fe11ac97 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -394,7 +394,8 @@ r600_texture_create_object(struct pipe_screen *screen, rtex->real_format = base->format; /* We must split depth and stencil into two separate buffers on Evergreen. */ - if (r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN && + if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) && + r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN && util_format_is_depth_and_stencil(base->format)) { struct pipe_resource stencil; unsigned stencil_pitch_override = 0; |