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authorEric Anholt <[email protected]>2009-06-19 15:49:24 -0700
committerEric Anholt <[email protected]>2009-06-19 16:54:59 -0700
commitdaacac1c24ce5551e074c07f64e14f5c5057d188 (patch)
tree6f8af10c4dfb0e776cb72d9de6bf5f637e3e020a
parent43bb78f2bb6c851d989903e7eb996e87113d878c (diff)
intel: Fix glClear behavior versus display lists.
The CALL_DrawArrays was leaking the clear's primitives into the display list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which doesn't appear to leak. Fixes piglit dlist-clear test. (cherry picked from commit 64edde1004f7a69e77877bba24d315a92bcd47c8)
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 4dfaee8a4a3..19f47632ac0 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -264,7 +264,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_Disable(GL_STENCIL_TEST);
}
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
mask &= ~this_mask;
}