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authorBrian Paul <[email protected]>2009-08-13 10:29:15 -0600
committerBrian Paul <[email protected]>2009-08-13 12:50:57 -0600
commitc10002361c3bc175ec12d667e762e51a2cc79b47 (patch)
tree0e5e8b4fac9f2542e9a7f5351673bd55b84f66df
parent8a9795e5c6ca353aa831148cd1c262fe1013af48 (diff)
mesa: s/assert/ASSERT/ in _mesa_reference_texobj()
We want the no-op ASSERT for non-debug builds.
-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 22657ed81b7..d09c4392506 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -334,7 +334,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
- assert(valid_texture_object(oldTex));
+ ASSERT(valid_texture_object(oldTex));
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
@@ -357,7 +357,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
if (tex) {
/* reference new texture */
- assert(valid_texture_object(tex));
+ ASSERT(valid_texture_object(tex));
_glthread_LOCK_MUTEX(tex->Mutex);
if (tex->RefCount == 0) {
/* this texture's being deleted (look just above) */