diff options
author | Eric Anholt <[email protected]> | 2010-07-27 11:31:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-27 11:49:27 -0700 |
commit | bf6ad0ab3d3940ca642c388444f7ddae91eefffc (patch) | |
tree | a6bce09350c91841aa72f4d1e990af7c3ee8ccde | |
parent | 5532c4ca696fea32fb9b2f8de15beabe4a20ae15 (diff) |
glsl2: Use ir_dead_code's linked version after linking.
glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389
before Mesa IR optimization.
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ea0274eac33..06f2a8231a9 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_if_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; progress = do_dead_code_local(ir) || progress; -#if 0 - progress = do_dead_code_unlinked(state, ir) || progress; -#endif + progress = do_dead_code_unlinked(ir) || progress; progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_if_return(ir) || progress; |