diff options
author | Eric Anholt <[email protected]> | 2008-07-15 14:26:19 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2008-07-23 10:21:24 -0700 |
commit | bdaa06ad639821368ac8d1af7b7561fd7e83fb13 (patch) | |
tree | c894b817fd304176edfbd6723e7bd2702c4761f4 | |
parent | 99fe0c222c2853a612b73aa6fcffb0a532ce5747 (diff) |
intel: move renderbuffer mapping to separate functions.
This lets us avoid duplicated code for doing so, including the depthstencil
paths that aren't covered by SpanRenderStart/Finish. Those paths were
missing the span funcs setup, leading to a null dereference in the fbotexture
demo.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_depthstencil.c | 80 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 103 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.h | 4 |
3 files changed, 80 insertions, 107 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c index 90baecd8c21..70ba68e9e32 100644 --- a/src/mesa/drivers/dri/intel/intel_depthstencil.c +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -39,7 +39,7 @@ #include "intel_fbo.h" #include "intel_depthstencil.h" #include "intel_regions.h" - +#include "intel_span.h" /** * The GL_EXT_framebuffer_object allows the user to create their own @@ -86,68 +86,33 @@ * */ - - -static void -map_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_map(intel, depthRb->region); - depthRb->pfMap = depthRb->region->map; - depthRb->pfPitch = depthRb->region->pitch; - } - if (stencilRb && stencilRb->region) { - intel_region_map(intel, stencilRb->region); - stencilRb->pfMap = stencilRb->region->map; - stencilRb->pfPitch = stencilRb->region->pitch; - } -} - -static void -unmap_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_unmap(intel, depthRb->region); - depthRb->pfMap = NULL; - depthRb->pfPitch = 0; - } - if (stencilRb && stencilRb->region) { - intel_region_unmap(intel, stencilRb->region); - stencilRb->pfMap = NULL; - stencilRb->pfPitch = 0; - } -} - - - /** * Undo the pairing/interleaving between depth and stencil buffers. * irb should be a depth/stencil or stencil renderbuffer. */ void -intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) +intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) { + struct intel_context *intel = intel_context(ctx); + struct gl_renderbuffer *rb = &irb->Base; + if (irb->PairedStencil) { /* irb is a depth/stencil buffer */ struct gl_renderbuffer *stencilRb; struct intel_renderbuffer *stencilIrb; - ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil); stencilIrb = intel_renderbuffer(stencilRb); if (stencilIrb) { /* need to extract stencil values from the depth buffer */ - ASSERT(stencilIrb->PairedDepth == irb->Base.Name); - map_regions(ctx, irb, stencilIrb); - _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base); - unmap_regions(ctx, irb, stencilIrb); + ASSERT(stencilIrb->PairedDepth == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, stencilRb); + _mesa_extract_stencil(ctx, rb, stencilRb); + intel_renderbuffer_unmap(intel, stencilRb); + intel_renderbuffer_unmap(intel, rb); stencilIrb->PairedDepth = 0; } irb->PairedStencil = 0; @@ -157,17 +122,19 @@ intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) struct gl_renderbuffer *depthRb; struct intel_renderbuffer *depthIrb; - ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || - irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT || + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth); depthIrb = intel_renderbuffer(depthRb); if (depthIrb) { /* need to extract stencil values from the depth buffer */ - ASSERT(depthIrb->PairedStencil == irb->Base.Name); - map_regions(ctx, depthIrb, irb); - _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base); - unmap_regions(ctx, depthIrb, irb); + ASSERT(depthIrb->PairedStencil == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, depthRb); + _mesa_extract_stencil(ctx, depthRb, rb); + intel_renderbuffer_unmap(intel, depthRb); + intel_renderbuffer_unmap(intel, rb); depthIrb->PairedStencil = 0; } irb->PairedDepth = 0; @@ -194,6 +161,7 @@ void intel_validate_paired_depth_stencil(GLcontext * ctx, struct gl_framebuffer *fb) { + struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *depthRb, *stencilRb; depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); @@ -230,9 +198,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx, stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); /* establish new pairing: interleave stencil into depth buffer */ - map_regions(ctx, depthRb, stencilRb); + intel_renderbuffer_map(intel, &depthRb->Base); + intel_renderbuffer_map(intel, &stencilRb->Base); _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base); - unmap_regions(ctx, depthRb, stencilRb); + intel_renderbuffer_unmap(intel, &stencilRb->Base); + intel_renderbuffer_unmap(intel, &depthRb->Base); depthRb->PairedStencil = stencilRb->Base.Name; stencilRb->PairedDepth = depthRb->Base.Name; } diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 4f0855df0a9..c9d413ec438 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -474,7 +474,39 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont #define TAG(x) intel_YTile_##x##_z24_s8 #include "stenciltmp.h" +void +intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + + intel_region_map(intel, irb->region); + + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + + intel_set_span_functions(intel, rb); +} + +void +intel_renderbuffer_unmap(struct intel_context *intel, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + intel_region_unmap(intel, irb->region); + + irb->pfMap = NULL; + irb->pfPitch = 0; + + rb->GetRow = NULL; + rb->PutRow = NULL; +} /** * Map or unmap all the renderbuffers which we may need during @@ -493,21 +525,13 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) { GLcontext *ctx = &intel->ctx; GLuint i, j; - struct intel_renderbuffer *irb; /* color draw buffers */ for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[j]; - irb = intel_renderbuffer(rb); - if (irb && irb->region) { - intel_set_span_functions(intel, rb); - if (map) - intel_region_map(intel, irb->region); - else - intel_region_unmap(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + else + intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); } /* check for render to textures */ @@ -530,16 +554,10 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) } /* color read buffers */ - irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); - if (irb && irb->region) { - intel_set_span_functions(intel, ctx->ReadBuffer->_ColorReadBuffer); - if (map) - intel_region_map(intel, irb->region); - else - intel_region_unmap(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } + if (map) + intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer); + else + intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer); /* Account for front/back color page flipping. * The span routines use the pfMap and pfPitch fields which will @@ -572,40 +590,21 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) /* depth buffer (Note wrapper!) */ if (ctx->DrawBuffer->_DepthBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); - if (irb && irb->region) { - if (map) { - intel_set_span_functions(intel, - ctx->DrawBuffer->_DepthBuffer->Wrapped); - intel_region_map(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - } + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_DepthBuffer->Wrapped); } /* stencil buffer (Note wrapper!) */ if (ctx->DrawBuffer->_StencilBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); - if (irb && irb->region) { - if (map) { - intel_set_span_functions(intel, - ctx->DrawBuffer->_StencilBuffer->Wrapped); - intel_region_map(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - } + if (map) + intel_renderbuffer_map(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); } } diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index d2d4d6ecd48..acbeb4abe1c 100644 --- a/src/mesa/drivers/dri/intel/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -32,5 +32,9 @@ extern void intelInitSpanFuncs(GLcontext * ctx); extern void intelSpanRenderFinish(GLcontext * ctx); extern void intelSpanRenderStart(GLcontext * ctx); +void intel_renderbuffer_map(struct intel_context *intel, + struct gl_renderbuffer *rb); +void intel_renderbuffer_unmap(struct intel_context *intel, + struct gl_renderbuffer *rb); #endif |