diff options
author | Eric Anholt <[email protected]> | 2011-11-28 11:17:11 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-12-07 13:36:57 -0800 |
commit | b75291c61c40a3a690b08f8aa013ad2d3d2deda8 (patch) | |
tree | 279a35d603b5183a08bf29b3e0e2a759d6864083 | |
parent | 5c9a55665d78b96bfb8ce8eab43b5558dd656a6d (diff) |
intel: Move the teximage mapping logic to a miptree level/slice mapping.
This will let us share teximage mapping logic with renderbuffer
mapping, which has an intel_mipmap_tree but not a gl_texture_image.
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 80 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 58 |
3 files changed, 109 insertions, 48 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 3e4baa1bfb5..78d572f2385 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -732,3 +732,83 @@ intel_miptree_all_slices_resolve_depth(struct intel_context *intel, INTEL_NEED_DEPTH_RESOLVE, intel->vtbl.resolve_depth_slice); } + +void +intel_miptree_map(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice, + unsigned int x, + unsigned int y, + unsigned int w, + unsigned int h, + GLbitfield mode, + void **out_ptr, + int *out_stride) +{ + unsigned int bw, bh; + void *base; + unsigned int image_x, image_y; + + if (mt->stencil_mt) { + /* The miptree has depthstencil format, but uses separate stencil. The + * embedded stencil miptree contains the real stencil data, so gather + * that into the depthstencil miptree. + * + * FIXME: Avoid the gather if the texture is mapped as write-only. + */ + intel_miptree_s8z24_gather(intel, mt, level, slice); + } + + intel_miptree_slice_resolve_depth(intel, mt, level, slice); + if (mode & GL_MAP_WRITE_BIT) { + intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice); + } + + /* For compressed formats, the stride is the number of bytes per + * row of blocks. intel_miptree_get_image_offset() already does + * the divide. + */ + _mesa_get_format_block_size(mt->format, &bw, &bh); + assert(y % bh == 0); + y /= bh; + + base = intel_region_map(intel, mt->region, mode); + /* Note that in the case of cube maps, the caller must have passed the slice + * number referencing the face. + */ + intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y); + x += image_x; + y += image_y; + + *out_stride = mt->region->pitch * mt->cpp; + *out_ptr = base + y * *out_stride + x * mt->cpp; + + DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__, + x - image_x, y - image_y, w, h, + mt, _mesa_get_format_name(mt->format), + x, y, *out_ptr, *out_stride); +} + +void +intel_miptree_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice) +{ + DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__, + mt, _mesa_get_format_name(mt->format), level, slice); + + intel_region_unmap(intel, mt->region); + + if (mt->stencil_mt) { + /* The miptree has depthstencil format, but uses separate stencil. The + * embedded stencil miptree must contain the real stencil data after + * unmapping, so copy it from the depthstencil miptree into the stencil + * miptree. + * + * FIXME: Avoid the scatter if the texture was mapped as read-only. + */ + intel_miptree_s8z24_scatter(intel, mt, level, slice); + } +} diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index fda704b9065..56541d5b60c 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -364,4 +364,23 @@ void i945_miptree_layout(struct intel_mipmap_tree *mt); void brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt); +void +intel_miptree_map(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice, + unsigned int x, + unsigned int y, + unsigned int w, + unsigned int h, + GLbitfield mode, + void **out_ptr, + int *out_stride); + +void +intel_miptree_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice); + #endif diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 9884a57d0fe..2ebd654e1ae 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -150,9 +150,6 @@ intel_map_texture_image(struct gl_context *ctx, struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(tex_image); struct intel_mipmap_tree *mt = intel_image->mt; - unsigned int bw, bh; - void *base; - unsigned int image_x, image_y; /* Our texture data is always stored in a miptree. */ assert(mt); @@ -161,41 +158,14 @@ intel_map_texture_image(struct gl_context *ctx, assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY || h == 1); - if (mt->stencil_mt) { - /* The miptree has depthstencil format, but uses separate stencil. The - * embedded stencil miptree contains the real stencil data, so gather - * that into the depthstencil miptree. - * - * FIXME: Avoid the gather if the texture is mapped as write-only. - */ - intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice); - } - - intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice); - if (mode & GL_MAP_WRITE_BIT) { - intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice); - } - - /* For compressed formats, the stride is the number of bytes per - * row of blocks. intel_miptree_get_image_offset() already does - * the divide. + /* intel_miptree_map operates on a unified "slice" number that references the + * cube face, since it's all just slices to the miptree code. */ - _mesa_get_format_block_size(tex_image->TexFormat, &bw, &bh); - assert(y % bh == 0); - y /= bh; - - base = intel_region_map(intel, mt->region, mode); - intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face, - slice, &image_x, &image_y); - x += image_x; - y += image_y; - - *stride = mt->region->pitch * mt->cpp; - *map = base + y * *stride + x * mt->cpp; - - DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__, - x - image_x, y - image_y, w, h, - mt, x, y, *map, *stride); + if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) + slice = tex_image->Face; + + intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode, + (void **)map, stride); } static void @@ -206,18 +176,10 @@ intel_unmap_texture_image(struct gl_context *ctx, struct intel_texture_image *intel_image = intel_texture_image(tex_image); struct intel_mipmap_tree *mt = intel_image->mt; - intel_region_unmap(intel, intel_image->mt->region); + if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) + slice = tex_image->Face; - if (mt->stencil_mt) { - /* The miptree has depthstencil format, but uses separate stencil. The - * embedded stencil miptree must contain the real stencil data after - * unmapping, so copy it from the depthstencil miptree into the stencil - * miptree. - * - * FIXME: Avoid the scatter if the texture was mapped as read-only. - */ - intel_miptree_s8z24_scatter(intel, mt, tex_image->Level, slice); - } + intel_miptree_unmap(intel, mt, tex_image->Level, slice); } void |