diff options
author | Eric Anholt <[email protected]> | 2011-11-28 16:08:46 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-12-07 13:36:57 -0800 |
commit | b48c3bca87b30003f9e117d299011380e743aec9 (patch) | |
tree | bf3750991038d4c9e1c9eacd8e7452519322ab53 | |
parent | baeaa062e92afbec47fad73fd3d464a1e7d1fe08 (diff) |
intel: Move separate-stencil s8 mapping logic to intel_miptree_map.
We're going to want to reuse this logic in mapping of fake packed
miptrees wrapping separate depth/stencil miptrees.
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 139 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 86 |
2 files changed, 112 insertions, 113 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 3fa0661ab32..de4abab7488 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -256,68 +256,6 @@ intel_map_renderbuffer_blit(struct gl_context *ctx, } /** - * \brief Map a stencil renderbuffer. - * - * Stencil buffers are W-tiled. Since the GTT has no W fence, we must detile - * the buffer in software. - * - * This function allocates a temporary malloc'd buffer at - * intel_renderbuffer::map_buffer, detiles the stencil buffer into it, then - * returns the temporary buffer as the map. - * - * \see intel_renderbuffer::map_buffer - * \see intel_map_renderbuffer() - * \see intel_unmap_renderbuffer_s8() - */ -static void -intel_map_renderbuffer_s8(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **out_map, - GLint *out_stride) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - uint8_t *tiled_s8_map; - uint8_t *untiled_s8_map; - - assert(rb->Format == MESA_FORMAT_S8); - assert(irb->mt); - - irb->map_mode = mode; - irb->map_x = x; - irb->map_y = y; - irb->map_w = w; - irb->map_h = h; - - /* Flip the Y axis for the default framebuffer. */ - int y_flip = (rb->Name == 0) ? -1 : 1; - int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; - - irb->map_buffer = malloc(w * h); - untiled_s8_map = irb->map_buffer; - tiled_s8_map = intel_region_map(intel, irb->mt->region, mode); - - for (uint32_t pix_y = 0; pix_y < h; pix_y++) { - for (uint32_t pix_x = 0; pix_x < w; pix_x++) { - uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias; - ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch, - x + pix_x, - flipped_y); - untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset]; - } - } - - *out_map = untiled_s8_map; - *out_stride = w; - - DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n", - __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), - x, y, w, h, *out_map, *out_stride); -} - -/** * \brief Map a depthstencil buffer with separate stencil. * * A depthstencil renderbuffer, if using separate stencil, consists of a depth @@ -412,8 +350,32 @@ intel_map_renderbuffer(struct gl_context *ctx, } if (rb->Format == MESA_FORMAT_S8) { - intel_map_renderbuffer_s8(ctx, rb, x, y, w, h, mode, - out_map, out_stride); + void *map; + int stride; + + /* For a window-system renderbuffer, we need to flip the mapping we + * receive upside-down. So we need to ask for a rectangle on flipped + * vertically, and we then return a pointer to the bottom of it with a + * negative stride. + */ + if (rb->Name == 0) { + y = rb->Height - y - h; + } + + intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer, + x, y, w, h, mode, &map, &stride); + + if (rb->Name == 0) { + map += (h - 1) * stride; + stride = -stride; + } + + DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n", + __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), + x, y, w, h, *out_map, *out_stride); + + *out_map = map; + *out_stride = stride; } else if (irb->wrapped_depth) { intel_map_renderbuffer_separate_s8z24(ctx, rb, x, y, w, h, mode, out_map, out_stride); @@ -429,52 +391,6 @@ intel_map_renderbuffer(struct gl_context *ctx, } /** - * \see intel_map_renderbuffer_s8() - */ -static void -intel_unmap_renderbuffer_s8(struct gl_context *ctx, - struct gl_renderbuffer *rb) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - - DBG("%s: rb %d (%s)\n", __FUNCTION__, - rb->Name, _mesa_get_format_name(rb->Format)); - - assert(rb->Format == MESA_FORMAT_S8); - - if (!irb->map_buffer) - return; - - if (irb->map_mode & GL_MAP_WRITE_BIT) { - /* The temporary buffer was written to, so we must copy its pixels into - * the real buffer. - */ - uint8_t *untiled_s8_map = irb->map_buffer; - uint8_t *tiled_s8_map = irb->mt->region->bo->virtual; - - /* Flip the Y axis for the default framebuffer. */ - int y_flip = (rb->Name == 0) ? -1 : 1; - int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; - - for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) { - for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) { - uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias; - ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch, - pix_x + irb->map_x, - flipped_y); - tiled_s8_map[offset] = - untiled_s8_map[pix_y * irb->map_w + pix_x]; - } - } - } - - intel_region_unmap(intel, irb->mt->region); - free(irb->map_buffer); - irb->map_buffer = NULL; -} - -/** * \brief Unmap a depthstencil renderbuffer with separate stencil. * * \see intel_map_renderbuffer_separate_s8z24() @@ -539,13 +455,14 @@ static void intel_unmap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) { + struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); DBG("%s: rb %d (%s)\n", __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format)); if (rb->Format == MESA_FORMAT_S8) { - intel_unmap_renderbuffer_s8(ctx, rb); + intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer); } else if (irb->wrapped_depth) { intel_unmap_renderbuffer_separate_s8z24(ctx, rb); } else if (irb->map_bo) { diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 8f2a433e75a..4b6eeef925e 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -801,6 +801,80 @@ intel_miptree_unmap_gtt(struct intel_context *intel, } } +static void +intel_miptree_map_s8(struct intel_context *intel, + struct intel_mipmap_tree *mt, + struct intel_miptree_map *map, + unsigned int level, unsigned int slice) +{ + map->stride = map->w; + map->buffer = map->ptr = malloc(map->stride * map->h); + if (!map->buffer) + return; + + /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no + * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless + * invalidate is set, since we'll be writing the whole rectangle from our + * temporary buffer back out. + */ + if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) { + uint8_t *untiled_s8_map = map->ptr; + uint8_t *tiled_s8_map = intel_region_map(intel, mt->region, + GL_MAP_READ_BIT); + unsigned int image_x, image_y; + + intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y); + + for (uint32_t y = 0; y < map->h; y++) { + for (uint32_t x = 0; x < map->w; x++) { + ptrdiff_t offset = intel_offset_S8(mt->region->pitch, + x + image_x + map->x, + y + image_y + map->y); + untiled_s8_map[y * map->w + x] = tiled_s8_map[offset]; + } + } + + intel_region_unmap(intel, mt->region); + + DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__, + map->x, map->y, map->w, map->h, + mt, map->x + image_x, map->y + image_y, map->ptr, map->stride); + } else { + DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__, + map->x, map->y, map->w, map->h, + mt, map->ptr, map->stride); + } +} + +static void +intel_miptree_unmap_s8(struct intel_context *intel, + struct intel_mipmap_tree *mt, + struct intel_miptree_map *map, + unsigned int level, + unsigned int slice) +{ + if (map->mode & GL_MAP_WRITE_BIT) { + unsigned int image_x, image_y; + uint8_t *untiled_s8_map = map->ptr; + uint8_t *tiled_s8_map = intel_region_map(intel, mt->region, map->mode); + + intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y); + + for (uint32_t y = 0; y < map->h; y++) { + for (uint32_t x = 0; x < map->w; x++) { + ptrdiff_t offset = intel_offset_S8(mt->region->pitch, + x + map->x, + y + map->y); + tiled_s8_map[offset] = untiled_s8_map[y * map->w + x]; + } + } + + intel_region_unmap(intel, mt->region); + } + + free(map->buffer); +} + void intel_miptree_map(struct intel_context *intel, struct intel_mipmap_tree *mt, @@ -836,7 +910,11 @@ intel_miptree_map(struct intel_context *intel, intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice); } - intel_miptree_map_gtt(intel, mt, map, level, slice); + if (mt->format == MESA_FORMAT_S8) { + intel_miptree_map_s8(intel, mt, map, level, slice); + } else { + intel_miptree_map_gtt(intel, mt, map, level, slice); + } *out_ptr = map->ptr; *out_stride = map->stride; @@ -856,7 +934,11 @@ intel_miptree_unmap(struct intel_context *intel, DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__, mt, _mesa_get_format_name(mt->format), level, slice); - intel_miptree_unmap_gtt(intel, mt, map, level, slice); + if (mt->format == MESA_FORMAT_S8) { + intel_miptree_unmap_s8(intel, mt, map, level, slice); + } else { + intel_miptree_unmap_gtt(intel, mt, map, level, slice); + } mt->level[level].slice[slice].map = NULL; free(map); |