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authorIan Romanick <[email protected]>2014-03-26 13:11:44 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commit7d9adef3409583ef480d6f25014188d38e261a1e (patch)
tree3899526aab35aabd477421370c18b11b06bdddef
parent507b875cf50ce1743403a084f5bc5f5fac0ca22e (diff)
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/glcpp/glcpp-parse.y1
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h8
-rw-r--r--src/glsl/linker.cpp3
-rw-r--r--src/mapi/glapi/gen/EXT_separate_shader_objects.xml273
-rw-r--r--src/mesa/main/extensions.c1
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp50
7 files changed, 331 insertions, 6 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 412d571e6eb..98875837cdd 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
+ add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d7352a7d66d..1e619265c9e 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -550,6 +550,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 725ee62ab21..0416a9c7252 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -140,8 +140,7 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects (not supported by this "
- "implementation)"
+ ? "GL_EXT_separate_shader_objects extension"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
@@ -164,7 +163,8 @@ struct _mesa_glsl_parse_state {
bool has_separate_shader_objects() const
{
- return ARB_separate_shader_objects_enable || is_version(410, 0);
+ return ARB_separate_shader_objects_enable || is_version(410, 0)
+ || EXT_separate_shader_objects_enable;
}
void process_version_directive(YYLTYPE *locp, int version,
@@ -424,6 +424,8 @@ struct _mesa_glsl_parse_state {
bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
+ bool EXT_separate_shader_objects_enable;
+ bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_texture_array_enable;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index fbc03587765..7ec1e5a34f3 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2607,7 +2607,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* fragment shader) is absent. So, the extension shouldn't change the
* behavior specified in GLSL specification.
*/
- if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) {
+ if (!prog->InternalSeparateShader && !prog->SeparateShader
+ && ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
diff --git a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
index 9079363ceef..c6163a193b8 100644
--- a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
+++ b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
@@ -6,7 +6,7 @@
<OpenGLAPI>
<category name="GL_EXT_separate_shader_objects" number="377">
<!-- Alias of CURRENT_PROGRAM -->
- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
+<!-- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> -->
<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
@@ -22,5 +22,276 @@
<param name="string" type="const GLchar *"/>
<return type="GLuint"/>
</function>
+
+
+ <enum name="ACTIVE_PROGRAM_EXT" value="0x8259"/>
+ <enum name="PROGRAM_PIPELINE_BINDING_EXT" value="0x825A"/>
+ <enum name="VERTEX_SHADER_BIT_EXT" value="0x00000001"/>
+ <enum name="FRAGMENT_SHADER_BIT_EXT" value="0x00000002"/>
+ <enum name="ALL_SHADER_BITS_EXT" value="0xFFFFFFFF"/>
+ <enum name="PROGRAM_SEPARABLE_EXT" value="0x8258"/>
+
+ <function name="UseProgramStagesEXT" alias="UseProgramStages" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="stages" type="GLbitfield"/>
+ <param name="program" type="GLuint"/>
+ </function>
+ <function name="ActiveShaderProgramEXT" alias="ActiveShaderProgram" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="program" type="GLuint"/>
+ </function>
+ <function name="CreateShaderProgramvEXT" alias="CreateShaderProgramv" static_dispatch="false" es2="2.0">
+ <param name="type" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="strings" type="const GLchar * const *"/>
+ <return type="GLuint"/>
+ </function>
+ <function name="BindProgramPipelineEXT" alias="BindProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ </function>
+ <function name="DeleteProgramPipelinesEXT" alias="DeleteProgramPipelines" static_dispatch="false" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="pipelines" type="const GLuint *"/>
+ </function>
+ <function name="GenProgramPipelinesEXT" alias="GenProgramPipelines" static_dispatch="false" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="pipelines" type="GLuint *"/>
+ </function>
+ <function name="IsProgramPipelineEXT" alias="IsProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+ <function name="ProgramParameteriEXT" alias="ProgramParameteri" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
+ <function name="GetProgramPipelineivEXT" alias="GetProgramPipelineiv" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+ <function name="ProgramUniform1iEXT" alias="ProgramUniform1i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ </function>
+ <function name="ProgramUniform2iEXT" alias="ProgramUniform2i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+ <function name="ProgramUniform3iEXT" alias="ProgramUniform3i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+ <function name="ProgramUniform4iEXT" alias="ProgramUniform4i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+ <function name="ProgramUniform1uiEXT" alias="ProgramUniform1ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform2uiEXT" alias="ProgramUniform2ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform3uiEXT" alias="ProgramUniform3ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform4uiEXT" alias="ProgramUniform4ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform1fEXT" alias="ProgramUniform1f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform2fEXT" alias="ProgramUniform2f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform3fEXT" alias="ProgramUniform3f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform4fEXT" alias="ProgramUniform4f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform1ivEXT" alias="ProgramUniform1iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform2ivEXT" alias="ProgramUniform2iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform3ivEXT" alias="ProgramUniform3iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform4ivEXT" alias="ProgramUniform4iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform1uivEXT" alias="ProgramUniform1uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform2uivEXT" alias="ProgramUniform2uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform3uivEXT" alias="ProgramUniform3uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform4uivEXT" alias="ProgramUniform4uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform1fvEXT" alias="ProgramUniform1fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform2fvEXT" alias="ProgramUniform2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform3fvEXT" alias="ProgramUniform3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform4fvEXT" alias="ProgramUniform4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2fvEXT" alias="ProgramUniformMatrix2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3fvEXT" alias="ProgramUniformMatrix3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4fvEXT" alias="ProgramUniformMatrix4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2x3fvEXT" alias="ProgramUniformMatrix2x3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3x2fvEXT" alias="ProgramUniformMatrix3x2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2x4fvEXT" alias="ProgramUniformMatrix2x4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4x2fvEXT" alias="ProgramUniformMatrix4x2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3x4fvEXT" alias="ProgramUniformMatrix3x4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4x3fvEXT" alias="ProgramUniformMatrix4x3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ValidateProgramPipelineEXT" alias="ValidateProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ </function>
+ <function name="GetProgramPipelineInfoLogEXT" alias="GetProgramPipelineInfoLog" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ </function>
</category>
</OpenGLAPI>
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 0d1126e29da..55ed5d3cc2c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -218,6 +218,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
+ { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 },
{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
{ "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index b777352a5f7..fe797f98088 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1303,6 +1303,43 @@ const struct function gles2_functions_possible[] = {
{ "glGetProgramBinaryOES", 20, -1 },
{ "glProgramBinaryOES", 20, -1 },
+ /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
+ { "glProgramParameteriEXT", 20, -1 },
+ { "glUseProgramStagesEXT", 20, -1 },
+ { "glActiveShaderProgramEXT", 20, -1 },
+ { "glCreateShaderProgramvEXT", 20, -1 },
+ { "glBindProgramPipelineEXT", 20, -1 },
+ { "glDeleteProgramPipelinesEXT", 20, -1 },
+ { "glGenProgramPipelinesEXT", 20, -1 },
+ { "glIsProgramPipelineEXT", 20, -1 },
+ { "glGetProgramPipelineivEXT", 20, -1 },
+ { "glProgramUniform1iEXT", 20, -1 },
+ { "glProgramUniform1ivEXT", 20, -1 },
+ { "glProgramUniform1fEXT", 20, -1 },
+ { "glProgramUniform1fvEXT", 20, -1 },
+ { "glProgramUniform2iEXT", 20, -1 },
+ { "glProgramUniform2ivEXT", 20, -1 },
+ { "glProgramUniform2fEXT", 20, -1 },
+ { "glProgramUniform2fvEXT", 20, -1 },
+ { "glProgramUniform3iEXT", 20, -1 },
+ { "glProgramUniform3ivEXT", 20, -1 },
+ { "glProgramUniform3fEXT", 20, -1 },
+ { "glProgramUniform3fvEXT", 20, -1 },
+ { "glProgramUniform4iEXT", 20, -1 },
+ { "glProgramUniform4ivEXT", 20, -1 },
+ { "glProgramUniform4fEXT", 20, -1 },
+ { "glProgramUniform4fvEXT", 20, -1 },
+ { "glProgramUniformMatrix2fvEXT", 20, -1 },
+ { "glProgramUniformMatrix3fvEXT", 20, -1 },
+ { "glProgramUniformMatrix4fvEXT", 20, -1 },
+ { "glProgramUniformMatrix2x3fvEXT", 20, -1 },
+ { "glProgramUniformMatrix3x2fvEXT", 20, -1 },
+ { "glProgramUniformMatrix2x4fvEXT", 20, -1 },
+ { "glProgramUniformMatrix4x2fvEXT", 20, -1 },
+ { "glProgramUniformMatrix3x4fvEXT", 20, -1 },
+ { "glProgramUniformMatrix4x3fvEXT", 20, -1 },
+ { "glValidateProgramPipelineEXT", 20, -1 },
+ { "glGetProgramPipelineInfoLogEXT", 20, -1 },
{ NULL, 0, -1 }
};
@@ -1386,7 +1423,7 @@ const struct function gles3_functions_possible[] = {
// { "glMapBufferRange", 30, -1 },
{ "glPauseTransformFeedback", 30, -1 },
// glProgramBinary aliases glProgramBinaryOES in GLES 2
- { "glProgramParameteri", 30, -1 },
+ // glProgramParameteri aliases glProgramParameteriEXT in GLES 2
// We check for the aliased -NV version in GLES 2
// { "glReadBuffer", 30, -1 },
{ "glRenderbufferStorageMultisample", 30, -1 },
@@ -1426,5 +1463,16 @@ const struct function gles3_functions_possible[] = {
{ "glVertexAttribI4uiv", 30, -1 },
{ "glVertexAttribIPointer", 30, -1 },
{ "glWaitSync", 30, -1 },
+
+ /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
+ { "glProgramUniform1uiEXT", 30, -1 },
+ { "glProgramUniform1uivEXT", 30, -1 },
+ { "glProgramUniform2uiEXT", 30, -1 },
+ { "glProgramUniform2uivEXT", 30, -1 },
+ { "glProgramUniform3uiEXT", 30, -1 },
+ { "glProgramUniform3uivEXT", 30, -1 },
+ { "glProgramUniform4uiEXT", 30, -1 },
+ { "glProgramUniform4uivEXT", 30, -1 },
+
{ NULL, 0, -1 }
};