diff options
author | Eric Anholt <[email protected]> | 2013-04-22 11:07:59 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-05-06 14:33:43 -0700 |
commit | 5b190d19d326369a5c43fbdd1f19d9c8d112da40 (patch) | |
tree | b8ab9245f0df79e44076b6a2910239113579f205 | |
parent | 749a92786d378ee55cf9ebbbe8596c217fbae0f9 (diff) |
intel: Simplify renderbuffer-for-texture width setup.
We're looking for the logical width of our level, which is what
image->Width2/Height2 is. The previous code relied on MSAA textures being
only level 0.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index caecd3f4b03..241695f3db6 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -493,17 +493,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, rb->InternalFormat = image->InternalFormat; rb->_BaseFormat = image->_BaseFormat; rb->NumSamples = mt->num_samples; - - if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) { - assert(level == 0); - rb->Width = mt->logical_width0; - rb->Height = mt->logical_height0; - } - else { - rb->Width = mt->level[level].width; - rb->Height = mt->level[level].height; - } - + rb->Width = image->Width2; + rb->Height = image->Height2; rb->Delete = intel_delete_renderbuffer; rb->AllocStorage = intel_nop_alloc_storage; |