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authorRoland Scheidegger <[email protected]>2009-08-04 00:21:07 +0200
committerRoland Scheidegger <[email protected]>2009-08-04 00:21:07 +0200
commit50c736589ee0edbedf9ac434e883483b82b3030a (patch)
treee8cbb9bfcc636c155461307fd8e2d99ce44053c4
parent4221e81b2489c4c91092ef49bba181a1bed216c8 (diff)
radeon: more fixes for compressed textures
- fix not respecting required hardware stride with compressedTexImage - this fixes #22615. - make sure correct stride is used in various places - fix stored miptree never matching with a TexImage call with compressed texture - don't always store data with compressedtexsubimage at offset 0, and actually use the supplied pixel data... (untested) - make sure rows for compressed texture handling are rounded up not down Note that trying to access stored compressed textures in hardware miptrees from core mesa (get_compressed_teximage, swrast fallbacks) can't work correctly, since RowStride isn't really set to anything useful, plus some places (at least get_compressed_teximage) assume this data has native stride and no padding.
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c37
2 files changed, 30 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 071a18e7d86..02e0dc7774a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -366,8 +366,8 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
mt->width0 == firstImage->Width &&
mt->height0 == firstImage->Height &&
mt->depth0 == firstImage->Depth &&
- mt->bpp == firstImage->TexFormat->TexelBytes &&
- mt->compressed == compressed);
+ mt->compressed == compressed &&
+ (!mt->compressed ? (mt->bpp == firstImage->TexFormat->TexelBytes) : 1));
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 6a065f04688..fa16f44c18e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -610,9 +610,17 @@ static void radeon_teximage(
if (pixels) {
radeon_teximage_map(image, GL_TRUE);
-
if (compressed) {
- memcpy(texImage->Data, pixels, imageSize);
+ if (image->mt) {
+ uint32_t srcRowStride, bytesPerRow, rows;
+ srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ bytesPerRow = srcRowStride;
+ rows = (height + 3) / 4;
+ copy_rows(texImage->Data, image->mt->levels[level].rowstride,
+ pixels, srcRowStride, rows, bytesPerRow);
+ } else {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
} else {
GLuint dstRowStride;
GLuint *dstImageOffsets;
@@ -756,14 +764,23 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
}
if (compressed) {
- uint32_t srcRowStride, bytesPerRow, rows;
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ uint32_t srcRowStride, bytesPerRow, rows;
+ GLubyte *img_start;
+ if (!image->mt) {
+ dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texImage->TexFormat->MesaFormat,
+ texImage->Width, texImage->Data);
+ }
+ else {
+ uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4);
+ img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4);
+ }
srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
bytesPerRow = srcRowStride;
- rows = height / 4;
+ rows = (height + 3) / 4;
- copy_rows(texImage->Data, dstRowStride, image->base.Data, srcRowStride, rows,
- bytesPerRow);
+ copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
} else {
if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
@@ -884,8 +901,8 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag
uint32_t height;
/* need to confirm this value is correct */
if (mt->compressed) {
- height = image->base.Height / 4;
- srcrowstride = image->base.RowStride * mt->bpp;
+ height = (image->base.Height + 3) / 4;
+ srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width);
} else {
height = image->base.Height * image->base.Depth;
srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes;
@@ -1000,6 +1017,8 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
if (compressed) {
+ /* FIXME: this can't work for small textures (mips) which
+ use different hw stride */
_mesa_get_compressed_teximage(ctx, target, level, pixels,
texObj, texImage);
} else {