diff options
author | Anuj Phogat <[email protected]> | 2011-12-06 11:11:03 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-12-07 15:11:29 -0800 |
commit | 4558987818e1ff36e86592e9c5c0b5e181be9ec1 (patch) | |
tree | bdbd91ec2869b667c4766c48608ad2507171e74e | |
parent | 4273943a07bb577f91972b64232d394c1197c564 (diff) |
glsl: Fix samplerCubeShadow support in shader compiler
This patch fixes the samplerCubeShadow support in GLSL shader compiler.
shader compiler was picking the 'r' texture coordinate for shadow comparison
when the expected behaviour is to use 'q' texture coordinate in case of cube
shadow maps.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py index 27cc027cd40..07d0a1b8d76 100755 --- a/src/glsl/builtins/tools/texture_builtins.py +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -105,7 +105,7 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): print "1", # Shadow comparitor - if sampler_type == "2DArrayShadow": # a special case: + if sampler_type == "2DArrayShadow" or sampler_type == "CubeShadow": # a special case: print "(swiz w (var_ref P))", # ...array layer is z; shadow is w elif sampler_type.endswith("Shadow"): print "(swiz z (var_ref P))", |