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authorIan Romanick <[email protected]>2012-07-26 19:18:58 -0700
committerIan Romanick <[email protected]>2012-08-23 10:15:31 -0700
commit409620e47748479aaef593dc9bec0d6dd520e14a (patch)
treeea178aa35db5e586e0161d1aa094fff3154be351
parent0686ccac950bac1a650400b29c47ddaafea22fa9 (diff)
mesa/es: Validate glTexImage format, type, and internalFormat in Mesa code rather than the ES wrapper
v2: Add proper GLES3 filtering. v3: Collapse ALPHA, LUMINANCE, and LUMINANCE_ALPHA cases per review comment from Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/main/APIspec.xml203
-rw-r--r--src/mesa/main/teximage.c94
-rw-r--r--src/mesa/main/teximage.h4
3 files changed, 98 insertions, 203 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 1c5be8c2eba..ffc384c8756 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -241,148 +241,6 @@
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
</proto>
-
- <desc name="internalFormat">
- <value name="GL_ALPHA"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_RGB"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_RGB"/>
- </desc>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_RGBA"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_RGBA"/>
- </desc>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_LUMINANCE"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_LUMINANCE"/>
- </desc>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="internalFormat" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_DEPTH_COMPONENT"/>
- </desc>
- </desc>
-
- <desc name="internalFormat" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_DEPTH_STENCIL_OES"/>
- </desc>
- </desc>
-
- <desc name="internalFormat" category="EXT_texture_format_BGRA8888">
- <value name="GL_BGRA_EXT"/>
-
- <desc name="format" error="GL_INVALID_VALUE">
- <value name="GL_BGRA_EXT"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_INT_24_8_OES"/>
- </desc>
- </desc>
-
- <desc name="format" category="EXT_texture_format_BGRA8888">
- <value name="GL_BGRA_EXT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
</template>
<template name="TexEnv">
@@ -1749,67 +1607,6 @@
<param name="pixels" type="const GLvoid *"/>
</proto>
- <desc name="internalFormat">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
</template>
<template name="TexSubImage3D">
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d9f0c7d84b5..e22881ce6c9 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -50,6 +50,12 @@
#include "glformats.h"
+/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
+ */
+#ifndef GL_HALF_FLOAT_OES
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
/**
* State changes which we care about for glCopyTex[Sub]Image() calls.
* In particular, we care about pixel transfer state and buffer state
@@ -1552,6 +1558,68 @@ mutable_tex_object(struct gl_context *ctx, GLenum target)
}
+GLenum
+_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
+ unsigned dimensions)
+{
+ bool type_valid = true;
+
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES);
+ break;
+
+ case GL_RGB:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_UNSIGNED_SHORT_5_6_5
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES);
+ break;
+
+ case GL_RGBA:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_UNSIGNED_SHORT_4_4_4_4
+ || type == GL_UNSIGNED_SHORT_5_5_5_1
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES
+ || type == GL_UNSIGNED_INT_2_10_10_10_REV);
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ /* This format is filtered against invalid dimensionalities elsewhere.
+ */
+ type_valid = (type == GL_UNSIGNED_SHORT
+ || type == GL_UNSIGNED_INT);
+ break;
+
+ case GL_DEPTH_STENCIL:
+ /* This format is filtered against invalid dimensionalities elsewhere.
+ */
+ type_valid = (type == GL_UNSIGNED_INT_24_8);
+ break;
+
+ case GL_BGRA_EXT:
+ type_valid = (type == GL_UNSIGNED_BYTE);
+
+ /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
+ * the format does not appear to be allowed for 3D textures in OpenGL
+ * ES.
+ */
+ if (dimensions != 2)
+ return GL_INVALID_VALUE;
+
+ break;
+
+ default:
+ return GL_INVALID_VALUE;
+ }
+
+ return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
+}
/**
* Test the glTexImage[123]D() parameters for errors.
@@ -1623,6 +1691,32 @@ texture_error_check( struct gl_context *ctx,
return GL_TRUE;
}
+ /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
+ * combinations of format, internalFormat, and type that can be used.
+ * Formats and types that require additional extensions (e.g., GL_FLOAT
+ * requires GL_OES_texture_float) are filtered elsewhere.
+ */
+ if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
+ if (format != internalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(format = %s, internalFormat = %s)",
+ dimensions,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(internalFormat));
+ return GL_TRUE;
+ }
+
+ err = _mesa_es_error_check_format_and_type(format, type, dimensions);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err,
+ "glTexImage%dD(format = %s, type = %s)",
+ dimensions,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
+ return GL_TRUE;
+ }
+ }
+
/* Do this simple check before calling the TestProxyTexImage() function */
if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
sizeOK = (width == height);
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 66a0c88950b..739c5dda132 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -140,6 +140,10 @@ _mesa_tex_target_to_face(GLenum target);
extern GLint
_mesa_get_texture_dimensions(GLenum target);
+extern GLenum
+_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
+ unsigned dimensions);
+
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/